Hi guys, i'm from Germany and new to the ACM-Forum. At the moment I am trying to create my first own track for Assetto Corsa. For this I use Blender 2.83. As a silent reader here in the forum I also managed to create a model that can be driven on. It is a real country road here in the area in the southwest of Germany. But this road leads through a forest. And now the problem: I have .png files of trees that I can add to my model with the option "Add as planes", but in KSeditor as well as in the game the empty elements are not empty. I really don't know what to do anymore... In Blender the corresponding places are transparent. What worked well so far was the Sapling Generator... But I can't create a whole forest with the generator, because I already got a message from KSeditor that a single tree has more than 95000 vertices. If there is a detailed manual for Blender 2.83 available here I would be very grateful (Y-/X-Trees). If necessary and someone can explain how and where I can do that, I will gladly provide the current model. Thanks in advance!!
idk what the problem is with your png's, maybe consider using dds format see here how to do trees https://assettocorsamods.net/threads/setting-up-trees.162/
Hello, thanks for the tip! I tried it and with a little bit of trial and error it actually worked. Thanks a lot for the tip
true ... i guess there were some other setting problems especially with the shaders i am relatively new in this field and have never done anything like this before so i wanted to test first which possibilities there are to model trees. my cardboard trees are still not perfect, but i think it is heading in the right direction. thanks again for the .dds tip