RELEASED-wip NAVAK track Belgrade

Discussion in 'Tracks' started by Ivan Savic, Oct 30, 2018.

  1. Ivan Savic

    Ivan Savic New Member

    Joined:
    Nov 24, 2014
    Messages:
    2
    Likes Received:
    3
    Hi guys, my first post here. I've been making this track for the last month. It is now kinda complete.

    [​IMG]

    This is Navak (Nacionalna vozačka akademija) track near Belgrade. It is not a regular racing track, it doesn't have a standard pit stop for example, but some racing events are held occasionaly, formula Predator championship for example.

    [​IMG]

    Length is about 3km, and track width from 10-15 meters.

    [​IMG]

    Here is rality check video i made.


    The track is not 100% complete, it needs some detailes adjusted, but it is 100% drivable.
    I gues it will mostly be attractive for serbian AC drivers.

    Here is the download link if you whant to check it out.
    https://mega.nz/#!5RZmhYTB!PVS-HVkVEAnexdWPwXJNjjEMMNyVcbFTZ6p3DmgIzC8

    Please give me some feedback, how does it look and what can be improved.

    I also have a few qestions about moding which I couldn't figure out.
    -How to add track layouts?
    -How to make interactible objects, like cones move when hit?
    Point me to some tutorials if there are any.
     
    Tibor Solyom, Pixelchaser and luchian like this.
  2. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    1,969
    Likes Received:
    719
    Hi @Ivan Savic , welcome and nice to see you gave modding a try.

    To your questions:
    Layouts, there is a tutorial here.

    Movale objects, in the first post:
     
  3. Ivan Savic

    Ivan Savic New Member

    Joined:
    Nov 24, 2014
    Messages:
    2
    Likes Received:
    3
    Thanks.
     
  4. Pixelchaser

    Pixelchaser Well-Known Member

    Joined:
    Jan 4, 2015
    Messages:
    1,322
    Likes Received:
    890
    nice work there, I especially like the colour balancing. video is possibly a bit dark. but if you colour matched them together then its gona be extremely convincing 1:1 video. with some work on the shader settings in the sdk. it be even better.

    those two large piles of dirt :lol:. the real one looked les polygons than the model :lol:.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice