My Blender notebook

Discussion in 'General' started by luchian, Jul 21, 2014.

  1. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    I'll use this topic as a notebook for useful commands/operations/tricks in Blender. Some I know, some I am learning and might be useful to you also (as I know it will be to me in the future when wondering "how did I do that ?" :D ).

    #1: Split object After using the apply on an array modifier, the resulting objects will be treated as single group. In case you don't want that, one way of ungrouping this quickly is:
    - select newly created object(s)
    - go in edit mode (TAB)
    - select all (A)
    - press P
    - select Separate By loose parts

    blend_tip_01.png
     
    Won and liquido like this.
  2. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    #2: Fill Let's say you have 2 edges and you'd like to fill the area between them
    - select the two edges
    - press F

    fill.png
     
  3. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    #3: Grouping and Parenting objects
    CTRL+G creates a new group and adds the selected object(s) to it. It is recommended to use groups just to logically organize your scene, but the objects are together without any kind of transformation relationship. If you are looking for the later then use Parenting.

    To parent objects, select at least two objects (select the Child Objects first, and select the Parent Object last), and press CTRL+P. The Set Parent To dialog will pop up allowing you to select from one of several possible different parenting types.
    You can also do the inverse operation (aka remove a parent-child relationship) via ALT+P
     
    liquido likes this.
  4. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    #4: Merge objects
    -select all
    -press CTRL+J
     
    liquido likes this.
  5. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    #5: Select linked faces
    If you have a complex object and would like to select just one "part" of it, you can use select linked faces
    - enter Edit mode (TAB)
    - hover mouse over one of the faces
    - press L

    Optional, you can isolate the selection after: SHIFT+H / Inverse ALT+H

    #5.1: Select loop
    - edit mode (TAB)
    - chose selection mode: edge, face
    - ALT+RMB on any edge/face

    #5.2: Move Cursor<>Selection
    - in Edit Mode
    - SHIFT+S
    - select whatever option suits you best
     
    Last edited: Sep 9, 2016
    liquido likes this.
  6. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    #6: Un-triangulate mesh

    You can triangulate a selected portion of a mesh in Edit Mode by hitting CTRL+T. This converts all quads and n-gons into tris.

    You can un-triangulate the selected portion of a mesh by hitting ALT+J. This will only create quads so some manual cleanup may be necessary if you need n-gons. You can do this by selecting the leftover edges, hitting X and clicking Dissolve Edges.
     
    liquido likes this.
  7. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    #7: Rearrange Blender's Windows/Workspace
    A 30 s clip on Blender's window system

     
    liquido and Pixelchaser like this.
  8. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    #8: Quickly Move an object to another object's location/origin:

    In Object mode

    - select object B
    - snap the 3D Cursor to object B's origin (Shift+S > Cursor to Selected)
    - Select object A
    - Snap object A to the 3D Cursor's location (Shift+S > Selection to Cursor)
     
  9. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    #9: Edge color in Edit Mode

    RED: UV seam
    PINK: Edge crease
    CYAN: Sharp Edge
    GREEN: Freestyle edge
    ORANGE: Bevel weight

    CTRL+E: access all edge options
     
  10. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    #10 Use background image as reference:

    There is of course the classic method of adding a plane and texturing it.
    But there is an even simpler solution.
    - Click Add => Empty => Image.
    - Then in right hand panel, load the image you need.
    - Also there, you can set the Transparency, Size, Offset.
    - By using the N panel, you can apply all standard modifiers like position, rotation, etc.

    Here are the reference images:
    add_empty.jpg

    NOTE: before you load ANY image, the Object Data tab icon (that below looks like an image), will look like an empty (that tripod thingy).
    transforms.jpg
     
    Pixelchaser likes this.
  11. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    #11: Enable Loop Tools

    A very useful add-on bundled with Blender (of which of course I did not know about :D). You can enable it in User Preferences > Addons
    addons.png
    I was interested in one specific function, and that is distributing vertices equally on an edge (after manually realigning stuff, for example).

    before_after.jpg

    Once enabled, the operator is accessible in edit mode, via W > LoopTools > Space.
    loop.png
     
    MGMetroDave and Prototype like this.
  12. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    #12: slide Vertex along an Edge (I keep forgetting this one)

    Select vertex and press Shift+V or 2xG.
    Hold Alt to slide it past the end of the edge.
     
  13. luchian

    luchian Administrator Staff Member

    Joined:
    Jun 3, 2014
    Messages:
    3,007
    Likes Received:
    1,493
    Combine UV's of multiple objects in Blender 2.8 and 2.7

    To the point:
     
    MGMetroDave and Prototype like this.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice