Hi there I'm trying to animate the gear lever dust cover of a car but just can't get it to work in Assetto Corsa. It works fine in 3DS Max but as soon as I assign ksSkinnedMesh in ksEditor the dust cover is rendered at a wrong position. I'm totally stuck there looks like I'm doing something wrong but could not figure out what so far. I read the pipeline document quite carefully but I still don't see how to do that. In 3Ds Max: no skinned mesh assigned: skinnedMesh assigned I wonder if somebody worked with skinned mesh and maybe could point out what I'm doing wrong. I guess it'll be something rather basic. I would appreciate any hint since I'm really stuck here. Cheers Harry
Hi, I did not yet played with this on my car, so maybe the more experienced users might help. @garyjpaterson @AccAkut
no, never worked with this before, and few have actually. What I have read tho is that you must not move the skinned mesh's origin from 0,0,0 http://www.racedepartment.com/threads/the-what-are-you-working-on-thread.126119/page-78#post-2452401
Same, experimented with it to get flexible hoses working on the FSAE car, and despite it looking awesome in 3ds, I couldn't get it to play ball properly ingame, so probably not the best person to ask I'm afraid.
Thank you very much for your fast answers. I already tried to set the pivot point of the mesh (skin) at 0, 0, 0. Did not help so far.