QUESTION ksmultilayer_fresnel_nm question (and a short introduction)

Discussion in 'Tracks' started by SebSto, Feb 26, 2020.

  1. SebSto

    SebSto New Member

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    Hello everybody,

    i am a looooong time reader on this and other assetto corsa forums, and i am now finally making my own track.
    I would like to thank this really awesome community for all the information and resources they gathered here and the help they offer, it is really something special.

    So far, i have gotten a working, simple track in game, everything works fine with AI, physics, and so forth. This would not have been possible without all the information i found in these forums, so thanks again everybody.

    However....now here it comes...i can not get the ks multilayer shader to work. I am pretty sure i am missing something really simple, but i just can not find it. I have googled it for weeks now, tried to find any info on this issue, but no luck.

    No matter what i do, the shader always displays just black in my Editor viewport. I fed Kunos textures into it to avoid having an issue with the textures, i copied all the settings from the "photo quality road surface" post on this forum, but it just does not work. Any help would be greatly appreciated. problem_with_ksmultilayer.jpg
     
  2. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    activate the "magicMult" to 1 and "TarmacSpecularMultipl" to 2, see what happens...
     
  3. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    compare to what Luchian did, make sure you put in exactly the same values at first, to see if it works. When/if it does, then you can test out different values:
    upload_2020-2-26_17-9-30.png
     
  4. SebSto

    SebSto New Member

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    I found it....sometimes you can not see the forest for the trees. It was the magic Multiplier. Thanks a lot! I guess i will be starting my first WIP Post then :)
     
    EKO Sim-Racing and luchian like this.
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