Is there a way to rename multiple objects at a time in ks editor

Discussion in 'Tracks' started by LockeNessMotorsports, Jun 1, 2018.

  1. LockeNessMotorsports

    LockeNessMotorsports Active Member

    Joined:
    Oct 21, 2016
    Likes Received:
    57
    Hey,

    So as Maya does not allow you to use a number first when naming I came up with a solution by adding "A" in front of it so e.g. A1ROAD_TRACK1 and I've found a way to rename in ks editor the only issue is you have to do it 1 by 1 which is incredibly slow. Is there any way at all I can just remove the a in front of them all or am I just going to have to do it one at a time?

    Cheers :)
     
  2. Johnr777

    Johnr777 Active Member

    Joined:
    Jul 26, 2017
    Likes Received:
    73
    ?? First I’ve heard of anything like that... does Maya give you an error?
     
  3. McDev

    McDev New Member

    Joined:
    May 28, 2018
    Likes Received:
    5
    Location:
    Germany, Frankfurt
    This is unfortunate. You could export the FBX as readable (Text,ASCII) and then open it with a text editor and replace the names there. Like: ("A) to (") or to be more secure: ("A1) to ("1) and so on. You just have to make sure that you only replace object names.
     
  4. LockeNessMotorsports

    LockeNessMotorsports Active Member

    Joined:
    Oct 21, 2016
    Likes Received:
    57
    In Maya you can't start with a number I've found a slight work around using 3ds max now I can re name the object and remove the a from them all before exporting which is allot faster now.
     
  5. Johnr777

    Johnr777 Active Member

    Joined:
    Jul 26, 2017
    Likes Received:
    73
    I’d keep using Max, way more tutorials, a ton of scripts that make track building a breeze! And no silly naming issues :lol:
     
  6. Kibbutz

    Kibbutz Member

    Joined:
    Apr 14, 2018
    Likes Received:
    23
    I'll have to go through the same in a while, and found a great script for 3ds max that lets you rename as you like multiple objects, materials or whatever. You can add prefix or suffix or number it's really useful. Here you are
    http://cbuelter.de/?p=352
     
  7. LockeNessMotorsports

    LockeNessMotorsports Active Member

    Joined:
    Oct 21, 2016
    Likes Received:
    57
    I prefer Maya in general as I do other modeling aswell and there's some awesome tools on there and the workflow is faster for different modeling via marking menus, however I will say i think max takes it on track making. Polyphony Digital use Maya though for Gran Turismo I think it can all be done just need to find the tools.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice