QUESTION Is it possible to do a proper AI lane in A_to_B track (hill climb)

Discussion in 'Tracks' started by Gunnar333, Nov 21, 2017.

  1. Gunnar333

    Gunnar333 Well-Known Member

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    Hi!
    I have one more problem with my hill climb track.
    I did a fast_lane.ai inside AC which I started before the start line and just after the finish line (by exiting the track)
    The ai-line looks really good in AC Editor,
    but in the track map.png and the help racing line the spline is connected and that results in this: (attached picture)

    A2B-AIline.jpg

    Well I can edit the map.png in any bitmap editor to look good, but the racing line?Any ideas?
     
  2. luchian

    luchian Administrator Staff Member

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    It looks like there is some road crossing there. Check how the track limits are seen when you load the AI line in SDK Editor. Maybe because of the way the meshes are split, or maybe because of naming, or maybe some other cause you could have intersecting roads/drivable surfaces. And then, this^^ happens.
     
  3. Gunnar333

    Gunnar333 Well-Known Member

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    No, I don't think so.
    I suppose that racing line construction isn't fully supported by AC engine for A to B tracks.
    And so it always stitches the end to the start.

    Here is what the AI line looks in the Editor: a2691209accf601bba8440d5c3f106b8_original.jpg
     
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