Discussion in 'Tracks' started by Jadonyx, Apr 20, 2017.
Is anybody knows is it possible?
It "used" to be possible (see first post, in Track tutorial - look for AC_AUDIO_ objects).
However, last time I checked, it did not work anymore. I'm guessing it's not because of the trigger object, which still need to be defined, but maybe because of sound file format. (used to be mono, wav file).
Hello, I'm just wondering if anyone knows if this has changed at all since the last post in 2017?
Yes, it has changed! The shader patch now allows for new soundbank files to be programmed in through the track's patch configuration .ini
I havent done this myself, but here is some documentation on how it all works: https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Tracks-–-Audio
Thanks for your quick reply. That's great news, thanks I'll take a look!
Separate names with a comma.