QUESTION How to use surfaces in surfaces.ini

Discussion in 'Tracks' started by jsarbour, Jul 12, 2019 at 10:42 PM.

  1. jsarbour

    jsarbour New Member

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    If I create (or steal) a surface in /data/surfaces.ini, how do I actually implement it in my track? So far I've only been "using" the default surfaces.

    Do I simply name the blender objects the key of that surface? So if I have

    [SURFACE_1]
    KEY=KERB
    FRICTION=9
    DAMPING=9
    WAV=kerb.wav
    WAV_PITCH=9
    FF_EFFECT=9
    DIRT_ADDITIVE=9
    BLACK_FLAG_TIME=9
    IS_VALID_TRACK=9
    SIN_HEIGHT=9
    SIN_LENGTH=9
    IS_PITLANE=9
    VIBRATION_GAIN=9
    VIBRATION_LENGTH=9

    in my surfaces.ini and I want to use it on an object, I name the object "1KERB" and then "1KERB2" and so on?

    Thanks
     
  2. luchian

    luchian Administrator Staff Member

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    Yes.
     
    Norman Leslie likes this.
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