How can I make a surface sink the wheels

Discussion in 'Tracks' started by quetillo, Feb 14, 2021.

  1. quetillo

    quetillo Member

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    Is there any way for a dirt road to make the car sink the wheels a bit.
     
  2. Gunnar333

    Gunnar333 Well-Known Member

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    maybe displace the physical mesh a few inches below the visual mesh.
     
  3. quetillo

    quetillo Member

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    I mean the road, I do not know if you can see that it joins a bit in the tire, I do not find anything related to it, but if I have seen a ground circuit that if they carry that kind of sinking of the tire, that of the mesh is not to What do you mean, but the road doesn't go down like that, thank you
     
  4. Gunnar333

    Gunnar333 Well-Known Member

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    quetillo likes this.
  5. quetillo

    quetillo Member

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    thanks, but i don't use 3dmax or blender to create, for now i use RTB. thanks for the
    HELP, I'll keep looking
     
  6. Johnr777

    Johnr777 Moderator

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    There’s no way to do that with RTB
     
  7. fughettaboutit

    fughettaboutit aka leBluem

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    try using fairly high values for
    SIN_HEIGHT=0.2 ; its meters i think
    in "surfaces.ini"
    then sometimes it looks like as if the tyre is sunk into the ground
     
  8. quetillo

    quetillo Member

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    As always, thank you very much I will try since they told me that it was only possible from the date of the car
     
  9. quetillo

    quetillo Member

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    I have tested those parameters but it still behaves the same.
     
    Last edited by a moderator: Feb 15, 2021
  10. fughettaboutit

    fughettaboutit aka leBluem

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    did you also adjust this?
    SIN_LENGTH=0.1
    or
    SIN_LENGTH=10
    or at least not 0

    maybe that was a dead-end route and it does not work like i thought

    and dont SHOUT i can hear you clearly ;)
     
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  11. Johnr777

    Johnr777 Moderator

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    Fixed, no caps :)
     
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