QUESTION Help with KSeditor

Discussion in 'Tracks' started by Grintek, Jun 17, 2018.

  1. Grintek

    Grintek New Member

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    Hey, i tried today to create a track ( it's just the way from my home to my job ) he's very simple only the road , no home, no tree, nothing else exept the road i create it with Blender 3D From Steam but when i try to load it on KS EDITOR i seee NOTHING here's the file if tou can tell me where's the problem.

    http://dl.free.fr/getfile.pl?file=/QTNTJL76

    Frenchwebsite you have to click on"Valider et télécharger le fichier"



    Thanks you
     
  2. Fat-Alfie

    Fat-Alfie New Member

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    It is there. If you double-click on the 'Plane' object in the Editor it will zoom to your object (it is far away from the origin). I think you need to look at your export method though, as I really don't think that it is going to be usable like this:
     

    Attached Files:

  3. Grintek

    Grintek New Member

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    Hi,
    thanks for the reply, i don't understand what do you mean because when i check the file that's what i see they seems all stick
     

    Attached Files:

    • qsdf.jpg
      qsdf.jpg
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  4. Fat-Alfie

    Fat-Alfie New Member

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    It looks the same in both 3ds max and ksEditor - all the polys are broken up.

    Could you try splitting your road into 4 shorter sections and exporting it again? Just a thought...
     
  5. Grintek

    Grintek New Member

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    hey, i tried to made a stupid track just random with my mouse, i do the same thing as my "65654.fbx" file but there is the result
    What's wrong now ? -_-

    Material.001
    NULL

    i found what you said


    [​IMG]

    the problem seems made after the export, so i will try to do the job with another 3d app.
     

    Attached Files:

    Last edited: Jun 21, 2018
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