Help with KSEditor not charge

Discussion in 'Car Models | Physics' started by GCTeam, Dec 27, 2017.

  1. GCTeam

    GCTeam Member

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    Hola... alguien puede explicarme porque ya no puedo usar KSeditor. Al inicio si se cargaba pero ahora ya se queda como en la imagen


    upload_2017-12-27_9-45-57.png





    Unhandled exception:
    System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
    en ksNet.ksGraphics.render(Boolean isFocused, kNode selectedNode)
    en ksEditor.Form1.onIdle()
    en KunosSim.GameForm.Application_Idle(Object sender, EventArgs e)
    en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    en System.Windows.Forms.Application.Run(Form mainForm)
    en ksEditor.Program.Main(String[] args)
     
  2. luchian

    luchian Administrator Staff Member

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    Please attach the complete log.
    Error is usually before the crash block.

    As a precaution:
    - make sure all meshes have materials assigned
    - make sure no single object has more than 65k values (<65k verts).

    Sent from my phone using Tapatalk
     
  3. GCTeam

    GCTeam Member

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    Gracias por responder.... Creo que es este!

    QueryPerformanceFrequency: 2742.187000
    Instalación de CrashGuard Fault Handler
    [DX11] MAXIMUM_FRAME_LATENCY: 0.000000
    [DX11] MIP_LOD_BIAS: 0.000000
    Modo de visualización 0: 320x200 @ 60.02 [138700000/2310880]
    Modo de visualización 1: 320x200 @ 60.02 [138700000/2310880]
    Modo de visualización 2: 320x240 @ 60.02 [138700000/2310880]
    Modo de visualización 3: 320x240 @ 60.02 [138700000/2310880]
    Modo de visualización 4: 400x300 @ 60.02 [138700000/2310880]
    Modo de visualización 5: 400x300 @ 60.02 [138700000/2310880]
    Modo de visualización 6: 512x384 @ 60.02 [138700000/2310880]
    Modo de visualización 7: 512x384 @ 60.02 [138700000/2310880]
    Modo de visualización 8: 640x400 @ 60.02 [138700000/2310880]
    Modo de visualización 9: 640x400 @ 60.02 [138700000/2310880]
    Modo de visualización 10: 640x480 @ 60.02 [138700000/2310880]
    Modo de visualización 11: 640x480 @ 60.02 [138700000/2310880]
    Modo de visualización 12: 800x600 @ 60.02 [138700000/2310880]
    Modo de visualización 13: 800x600 @ 60.02 [138700000/2310880]
    Modo de visualización 14: 1024x768 @ 60.02 [138700000/2310880]
    Modo de visualización 15: 1024x768 @ 60.02 [138700000/2310880]
    Modo de visualización 16: 1152x864 @ 60.02 [138700000/2310880]
    Modo de visualización 17: 1152x864 @ 60.02 [138700000/2310880]
    Modo de visualización 18: 1280x600 @ 60.02 [138700000/2310880]
    Modo de visualización 19: 1280x600 @ 60.02 [138700000/2310880]
    Modo de visualización 20: 1280x720 @ 60.02 [138700000/2310880]
    Modo de visualización 21: 1280x720 @ 60.02 [138700000/2310880]
    Modo de visualización 22: 1280x768 @ 60.02 [138700000/2310880]
    Modo de visualización 23: 1280x768 @ 60.02 [138700000/2310880]
    Modo de visualización 24: 1280x800 @ 60.02 [138700000/2310880]
    Modo de visualización 25: 1280x800 @ 60.02 [138700000/2310880]
    Modo de visualización 26: 1280x960 @ 60.02 [138700000/2310880]
    Modo de visualización 27: 1280x960 @ 60.02 [138700000/2310880]
    Modo de visualización 28: 1280x1024 @ 60.02 [138700000/2310880]
    Modo de visualización 29: 1280x1024 @ 60.02 [138700000/2310880]
    Modo de visualización 30: 1360x768 @ 60.02 [138700000/2310880]
    Modo de visualización 31: 1360x768 @ 60.02 [138700000/2310880]
    Modo de visualización 32: 1366x768 @ 60.02 [138700000/2310880]
    Modo de pantalla 33: 1366x768 @ 60.02 [138700000/2310880]
    Modo de visualización 34: 1400x1050 @ 60.02 [138700000/2310880]
    Modo de visualización 35: 1400x1050 @ 60.02 [138700000/2310880]
    Modo de visualización 36: 1440x900 @ 60.02 [138700000/2310880]
    Modo de visualización 37: 1440x900 @ 60.02 [138700000/2310880]
    Modo de visualización 38: 1600x900 @ 60.02 [138700000/2310880]
    Modo de visualización 39: 1600x900 @ 60.02 [138700000/2310880]
    Modo de visualización 40: 1680x1050 @ 60.02 [138700000/2310880]
    Modo de visualización 41: 1680x1050 @ 60.02 [138700000/2310880]
    Modo de pantalla 42: 1920x1080 @ 60.02 [138700000/2310880]
    ADVERTENCIA: Modo de video adecuado no encontrado, pero el modo de ventana solicitado ... continúa
    DESCRIPCIÓN DEL ADAPTADOR
    DESCRIPCIÓN: Intel (R) HD Graphics 630
    VIDEO MEM: 128
    REVISIÓN: 4
    ERROR: Shader ksFXAA_0 NO ENCONTRADO, RETORNANDO NULL
    ERROR: Shader ksFXAA_1 NO ENCONTRADO, RETORNANDO NULL
    ERROR: Shader ksFXAA_2 NO ENCONTRADO, RETORNO NULO
    ERROR: Shader ksFXAA_3 NO ENCONTRADO, RETORNANDO NULL
    ERROR: Shader ksFXAA_4 NO ENCONTRADO, RETORNANDO NULL
    ERROR: Shader ksFXAA_5 NO ENCONTRADO, RETORNANDO NULL
    ERROR: Shader ksOculusVR NO ENCONTRADO, RETORNO NULO
    ERROR: Shader ksOculusVR2 NO ENCONTRADO, RETORNANDO NULL
    ERROR: Shader ksPerPixelMultiMap_damage_dirt_sunspot NO ENCONTRADO, RETORNANDO NULL
    ERROR: Shader newStefano_ksTyres NOT FOUND, RETURNING NULL
     
  4. luchian

    luchian Administrator Staff Member

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    Does the video card support DirectX 11 ?
    Otherwise, I don't know what the problem is. You are maybe working on some conversion of some sort, skipping the steps of actually learning how the process works.
     
  5. GCTeam

    GCTeam Member

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    Si gracias ya logre arreglar. El problema esta en la forma de guardar, ya que inicialmente si podia editarlo, pero ahora ya no, por lo tanto guardo en otro tipo de archivo KN5.

    Ahora tengo otro problema con respecto a las sombras. Nose xq tengo sombra todo el tiempo

    upload_2017-12-28_11-6-5.png
     
  6. MLT

    MLT Active Member

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    Hola que tal, estas sombras te aparecen en lugares especificos o simplemente se presentan de forma aleatoria?
    Hay veces que pueden quedar algunos poligonos duplicados y pueden generar efectos raros como ese tipo de sombreado. No estoy seguro si este es el problema, pero creo que deberias revisar el mesh.
    Saludos!

    EDIT: Tambien puede ser un problema de los "normals" de las superficies.

    (EN) : "it could be that you got some duplicated polygons, or it could be the normals on some surfaces that produces these shadow effects, so I would check the mesh again.
     
    Last edited: Dec 29, 2017
  7. Won

    Won New Member

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    Buenas!
    Se me ocurren 2 motivos por el cual las sombras te aparecen ahi.

    1: Que en los ajustes graficos desactivases las sombras.Si usas el Content manager y las has desactivado,es normal que salga asi,es mejor dejar el ajuste algo subido 32x32 64x64...un minimo,si no solo veras esas sombra.
    [​IMG]

    2:Has editado ese coche?? Si has editado el coche,algunos despues de hacerlo dan fallo en un objeto/shader.. para ser exactos,la piel que protege el cambio de marchas. Si ese es el motivo,con cambiar el shader o anular su sombra desde el KSeditor,deberia de valer.

    Traduction:
    1: That in the graphic settings you have deactivated the shadows. If you use the Content manager and you have deactivated them, it is normal that they appear like this, it is better not to leave the adjustment at the minimum if you do not want to see that shadow


    2: Have you edited that car? If you have edited it, some cars after doing so will fail in an object / shader .. to be exact, the skin that protects the gearshift. If that is the reason, changing the shader or canceling the shadow itself from the KSeditor, it should be valid.
     
  8. GCTeam

    GCTeam Member

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    Gracias por ayudarme.

    Y en realidad si este "cuero" de las marchas y la electrónica en el tablero, específicamente la que muestra la presión del turbo sale un fondo negro.

    Y respecto al resto de ayudas la verdad recién estoy empezando en el mundo de editar e inclusive abrí el r34 con 3dsim y sin hacer nada lo exporto como FBX, luego lo abro con Kseditor y lo guardo sin tocar nada. Pero igual me sale la sombra en todos lados (nunca tengo un lugar sin sombra)

    upload_2017-12-29_11-23-46.png
     
  9. MLT

    MLT Active Member

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    Por casualidad has probado exportando a .FBX, desde otra aplicación?
    Por ejemplo en mi caso, el Lightwave 3D, tienes algunas opciones adicionales para exportar los FBX, especificamente las distintas versiones. Para el AC, se recomienda la FBX201200.

    Saludos
     
  10. GCTeam

    GCTeam Member

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    Si lo pensaba ya que no hay muchas opciones en el 3dsim.
    Tenia en mente Blende y 3d max. Ademas, de la opción que me mencionas.

    Cual sera la mejor opción?
     
  11. Won

    Won New Member

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    Bueno.lo primero de todo,no esta permitido abrir contenido original,evidentemente lo que hagas en tu ordenador solo te concierne a ti,pero en el foro no.,asi que si buscas ayuda sobre contenido original modificado,te recomendaria que no lo hicieses aqui.

    El problema en cuestion,aunque no edites nada, y solo lo abras y guardes,en el proceso se debe de perder informacion o variarla,por eso te da esos resultados tan raros.

    Tu problema es el shader KsSkinnedMesh,,, deberias de cambiarlo o desactivar la sombra del objeto que lo usa. Y aun asi es un apaño,es probable que no te quede bien.

    Saludos!!

    ----------
    Well, first of all, it is not allowed to open original content, obviously what you do on your computer only concerns you, but not in the forum .., So if you are looking for help with modified original content, I would recommend that you do not do it here.

    The problem in question, even if you do not edit anything, and just open it and save it, in the process you should lose or change information, that's why it gives you such strange results.

    Your problem is the KsSkinnedMesh shader ,,, you should change it or disable the shadow of the object that uses it. And even then it is a fix, it is likely that it does not fit well.

    Regards!!
     
    luchian likes this.
  12. luchian

    luchian Administrator Staff Member

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    @GCTeam :
    1/ google translate is getting better and better. Please make an effort to use the forum official language, which is English (thank you @Won ).
    2/ if this is about modifying original content, please take it elsewhere
    3/ if you plan on staying around, please read our Terms of Service.
     
  13. GCTeam

    GCTeam Member

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    Sorry, I didn't know that you must write, only in English.
    And about the content original i not have intention that modified content original, nor distribute. Its only for to learn how does it work every thing, them remmember you i am new in this world and need to lern.
    And thanks MLT exactly this is the problem "the shades", I do not know how to remove it. Also, when he belives my first car (gt86 rocket bunny 2 ;) ) I will have the same error? about lose the information?
    Greetings and thanks every for your answers!
     
    luchian likes this.
  14. MLT

    MLT Active Member

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    @GCTeam, both of them are great 3D apps, both are also more game oriented than other apps. Choose whichever suits you best. I've had some trouble with fbx files directly exported from 3dsim in the past.
    I don't know myself around Blender and MAX, but there are quite some useful tutorials in the forum, and there's lots of people that use these that could help you out.
    Cheers!
     
  15. GCTeam

    GCTeam Member

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    thanks @MLT ... Really i tried Lightwave but not understand, now i try with blender maybe understand better!!
    Also, is true the lose the information because in kseditor, i saw that is deactivate the panel MFD.dds, specifically ksAmbient is 0! is soo crazy!!
    Greetings!
     
: kseditor
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