QUESTION First time modding help

Discussion in 'General' started by Trawa, Mar 23, 2016.

  1. Trawa

    Trawa New Member

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    Hello, total noob first time modding here.

    I have my car model, now I want to make the car "driveable" in AC but I have no idea how to do it. Can someone with greater knowledge tell me how I can do it?

    I don't want to make custom physics since I have no idea how to do it, so even just replacing the car model will suffice.

    Cheers
     
    Last edited: Mar 23, 2016
  2. luchian

    luchian Administrator Staff Member

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    Hello @Trawa ,

    The minimum you need are the car dummies. There is a document from Kunos explaining the whole process under \STEAM\steamapps\common\assettocorsa\sdk\dev\car-pipeline-1.03. It is indeed a bit complex at first sight, but you don't need to do everything it's described. Also, if you don't want to create everything yourself (and it's a good idea for a first project) you can use the example formula K (under \STEAM\steamapps\common\assettocorsa\sdk\dev\content\cars\formula_k).

    Hopefully, in the future I'll be able to post a simplified version of this process. But as of now, it's very difficult to anticipate that date due to severe lack of time :).

    Wish you good luck - if you keep at it, you'll get it no doubt. In the "big picture" AC is actually quite modding-friendly.

    PS: there is also a video by Spitsy that can help :

     
  3. Trawa

    Trawa New Member

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    Thanks, assigned everything in 3D Max but when i import the fbx to editor the car is invisible.
    Materials are assigned in 3ds but in editor they all show as NULL.
     
  4. luchian

    luchian Administrator Staff Member

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    This can happen sometimes (especially if the folder structure was not respected as per the documentation). But it's not such a big issue, you can reassign the textures to each material. Click the browse button for each material, inside SDK Editor and re-select the textures.

    Don't forget to save persistence so you don't have to do this every time you open the fbx file :).
     
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