Featured Threads Archive
We usually hear about all kinds of partnerships between different companies along a project. And usually they will be financially oriented. This time however, we'll hopefully get to "feel" the benefits of the latest collaboration announced. That's because, aside from the material RSR Nurburg will be probably providing, they also have a great deal of experience with the said cars and the feedback they can give about the behavior in real life could really push Assetto Corsa towards that last drop of authenticity. Time will tell.
"Dear AC followers,
We are pleased to...
We'll get once more to have those sneak peaks in the development of our favorite sim, with the last announcement made by Kunos team. For every 1k Likes, a new set of images will find their way onto the Assetto Corsa Facebook page. So do share away !
"Dear AC followers,
With Assetto Corsa’s debut on Steam Early Access, we almost stopped sharing some of our WIP images from production (except for those which were close to released, oh, and of course the awesome pics created by our AC fans).
Now, with 30,000 genuine followers on Facebook, we have decided to reward you...
New member @NWRAP shared a great pack of skins for the @the_meco's Shelby Cobra. Check them skins out in the AC Skins category. What I love is that every skin has a story behind and they all come from "that" era . There's
A 1963 Canadian GP Shelby Cobra as driven by Ken Miles
Then a 1973 Shelby Cobra 427 as driven by Sam Feinstein
A 1965 Essex Wires Shelby Cobra Replica
A skin "based on the car from Spinout...
On Friday, 18th, Kunos released a new update (and a few minor ones in the following hours) after skipping the update on July 4th according to the usual 2-weeks schedule. However, it was well worth the wait because this update come with some major features, a new awesome car - the legendary Classic Team Lotus Type 98T, and most importantly prepares the platform for some consistent improvements in the future, towards the 1.0 release. One more noticeable fact would also be that Kunos team is growing, and this can only mean one thing for us: more goodies...
Within a time frame of 4 days the Kunos team teased us with quite a few awesome status updates/news. It all started on Friday when against a not so friendly weather, they gave us a glimpse of the preparation fever before "the" journey ! Some driving hours later, they are safe and sound arrived at location but actual work would start the next day. And why not start a good day of work with a "spoiler".. say like.. a Toyota GT86 ! Now let's add track data, car data, videos/photos, the meeting with the RUF team.. things sound and look really productive for them, and really awesome for...
This has just been posted by Kunos, on their blog. Those that follow closely the development had an idea about it, but nobody new exactly what was going on. An awesome surprise nevertheless, and this will definitely give a new push to the sim. Here's the complete article:
the new update of Assetto Corsa is available on Steam Early access: take advantage of the Steam sales and get the game in early access at 30% less of the full price. By the way, we wish to thank you for the great support you are giving...
LAST UPDATE : Jan 2018
I’ll try and explain in few steps what is needed in order to export your first track in AC. However, this is not intended to be an extensive tutorial; it’s only a listing of minimum requirements for your first drivable track. And should be simpler than it looks
- According to the size of your project, building a track might take from an hour to a few months . It's up to you to set the limits. I will not say that it might be taking years, cause if it would.. you probably don't need this guide
- It would be a good idea to...
Exciting news !
Kunos team, represented in this case by the KS lead 3d artist Simone Trevisiol, just released a first video presenting the basic functionality of their inhouse editor/exporter, the tool that will allow you/me/us modders to export own 3d creations. It seems that in the beginning, only track exporting options will be available, although for cars the same editor will be used a little bit later down the road. The main reason (and it makes sense) is that Kunos team wishes to also release a proper documentation when enabling car export, as cars require more that some 3d...
Hello racers & drifters & cruisers & spectators,
With some considerable delay from initial planned date, here is the first public version of my still work-in-progress parking. As you know the original idea was to offer the possibility to recreate the parking interview from Driver game, but meanwhile the idea evolved (way) beyond that. However, there is still work to do, so in this first release only the Level 1 of the parking is available + the ramp towards Level 2, to get a taste of it
Also worth mentioning that initial plan was to release only the finished version; but...
Excited to feature such an awesome video, on the first thread in the section ! For those of you, that don't already know JonZ (aka Carbon14), check out his channel, fast ! There's some high quality material there. Congrats Jon, outstanding work ! Like the word says, I could watch this all day ! Literally ! And a short description from the man himself
I was reading about Assetto Corsa quite some time before it was launched, and didn’t really know what to think.. I am an LFS’er from 2004 or so, and even though I have enjoyed the “usual suspects” (rF, GTR, GTR2, Race07, …) I never could really get into other sim than LFS. It was the only one that seemed credible enough for my brain.. the only one where the cars were (almost always) really doing what I would expect’em to do..
..and then came Tech Preview, February 2013, and I was sold.
It only took me a few minutes in the Lotus Elise @Magione, to realize...
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