SOLVED [Error] Sketchup to Xpacker (RTB)

Discussion in 'General' started by dejonkheer, Jul 18, 2017.

  1. dejonkheer

    dejonkheer New Member

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    Hey guys, hopefully someday I'll be the one helping, but today I'm the one in need of some advice.

    I'm having troubles exporting .fbx objects to Xpacker (Race Track Builder).

    When trying to export .fbx, Xpacker gives me the following error: "FBX Exception Failed to initialise the FBX importer: Unexpected file type".

    I've tried the following without success: export model as .dae to Blender and then save as .fbx; convert the ASCII .fbx file from Sketchup to Binary; export model without textures.

    I'm pretty sure it's something nasty and dumb I'm missing here, but I'm new to the modding scene, so... :(

    Thanks in advance! :)
     
  2. luchian

    luchian Administrator Staff Member

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    Our RTB master (@Pixelchaser ) took sort of a vacation. Hopefully he still reads this, and can shed some light..
     
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  3. Pixelchaser

    Pixelchaser Well-Known Member

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    needs to be fbx v 6.0 for AC and editor etc. incase you selecting something else.

    models coming from sketchup can have hundreds of textures and materials. and xpacker wont like it. you can send the file to me and I will look and tell whats wrong, anything else is a guess.
     
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  4. dejonkheer

    dejonkheer New Member

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    Thanks @Pixelchaser! I wasn't aware about fbx versions.

    My original model is pretty big, so I'm attaching another object that I'm not able to import as well to Xpacker.
    My Sketchup version is the Pro 2017 version 17.0.18899 64-bit. Should I consider a downgrade?
     

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  5. Pixelchaser

    Pixelchaser Well-Known Member

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    i dont have sketchup, i need the fbx you are trying to put in.
     
    Last edited: Jul 18, 2017
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  6. dejonkheer

    dejonkheer New Member

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    I'm embarrassed as I've figured out myself the solution. I've exported from Sketchup with the following options checked: triangulate all faces and export texture maps.

    Sketchup will export textures to a folder and will keep the fbx file out of it. So one should put the fbx file within the same folder as textures and voilà.

    Hopefully this tip could be useful for another user.
     
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  7. cercata

    cercata Member

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    Cool to know !!!!!

    Any Idea how many polygons can handle Assetto for CARS and TRACKS ?
     
  8. dejonkheer

    dejonkheer New Member

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    Unfortunately that I can't answer, sir. :(
     
  9. luchian

    luchian Administrator Staff Member

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    Try here
    http://assettocorsamods.net/index.php?threads/7/

    For a car was around 200k in the beginnings. I can'tvremember now if cockpit was included or not (HD version around 50k maybe ?).

    The info is here somewhere, but search is simpler on PC :)

    Sent from my phone using Tapatalk
     
  10. ZhongJWT

    ZhongJWT New Member

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    I have created a terrian&track in 3Ds, how can i import into race track builder as terrian&track?
     
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