Hello I just made my own track on RTB and exported it to the KS editor, and got my kn5 file I made a folder named it as the kn5 file and got the 'data,ui,ai,skins' folders from another track and I named the ui file with the kn5 and the folder names, and there is no capital litters in it aswell. and now when I load the track from AC it doesn't work and when I load it with the content manager it says race cancelled any idea guys? Thanks alot!
It needs at least one pit location and one grid spot object, did you create those? Also you need to delete the AI fastline, it wont work with another track's line, until you create your own.
For the pit I dont know if it is the 'Grid/timing gates' on the RTB or not but I did them randomly cuz its a simple small track. and for the AI folder most of the tracks AI folders are empty so I left it empty
There's a very helpful guide here ( https://assettocorsamods.net/threads/build-your-first-track-basic-guide.12/ ) on how to get started in track building, I suggest reading it to see whats required to have a track working in game
log.txt file from \Documents\Assetto Corsa\logs At the end of the log, there should be a section referring to the crash: CRASH in: See whats after that...
CRASH in: OS-Version: 6.2.9200 () 0x100-0x1 ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3FE85549) 00007FFA3FE85549 (KERNELBASE): (filename not available): RaiseException d:\dev\dev_pc_master_race\acs\racemanager.cpp (398): RaceManager::initOffline d:\dev\dev_pc_master_race\acs\racemanager.cpp (174): RaceManager::loadSessions d:\dev\dev_pc_master_race\acs\sim.cpp (320): Sim::Sim d:\dev\dev_pc_master_race\acs\splashscreen.cpp (319): SplashScreen:ostRender d:\dev\dev_pc_master_race\ksgame\game.cpp (181): Game:nIdle d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run d:\dev\dev_pc_master_race\acs\acs.cpp (477): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA437081F4) 00007FFA437081F4 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA43BDA251) 00007FFA43BDA251 (ntdll): (filename not available): RtlUserThreadStart This is the log
-----------END RACE INI----------- [SESSION_0] TYPE: 1 [SESSION_0] DURATION_MINUTES: 0 Creating physics track: thetrack [] ADDED TRACK SKIN OVERRIDE: default LOADING MODEL content/tracks/thetrack/thetrack.kn5 VERSION=5 Loading 7 textures DEBUG TIMER: TrackAvatar::init3D():112.706600 CREATING STATIC SUBSPACE AT INDEX:10001 LOOKING FOR: content/tracks/thetrack/ai/fast_lane.ai DEBUG TIMER: AISpline::calculateNormals:0.002200 LOOKING FOR: content/tracks/thetrack/ai/pit_lane.ai NO PIT LANE FOUND: content/tracks/thetrack/ai/pit_lane.ai Scanning 0 points SPLINE POINTS COUNT : 0 | PAYLOADS COUNT : 0 Hint file :content/tracks/thetrack/data/ai_hints.ini not available DEBUG TIMER: INIT TRACK SPLINES:0.534200 DEBUG TIMER: TrackAvatar::initPhysics():17.046400 IDEAL LINE FROM AI LINE WARNING: TRACK :: NO POSITION DATA FOUND TRACK LENGTH: 0.000000 DEBUG TIMER: TrackAvatar::TrackAvatar:165.281200 [RACE] FIXED_SETUP: 0 [TEMPERATURE] AMBIENT: 26.000000 [TEMPERATURE] ROAD: 37.000000 [WIND] SPEED_KMH_MIN: 0.000000 [WIND] SPEED_KMH_MAX: 0.000000 [WIND] DIRECTION_DEG: 254.000000 [RACE] CARS: 1 Kunos Simulazioni: CRITICAL ERROR CANNOT HAVE 0 CARS IN RACE.INI This is the one before it
AH, you dont have the correct spawn objects... Make sure you have the right spawn objects for the right mode you are trying to use. - Practice, you need at least AC_PIT_0 - Race, you need at least AC_START_0 And make sure you have at least "1" pit number in the track json file. in UI
I dont use RTB, so I cant help you any further. For RTB questions/issues you should be using its own support area, over on Steam.
A little update guys I just did the track again and didn't do anything with the 'Grim/Timing gates' in the RTB I think its the pit and these options I just left it and everything is good now The track just worked! Thanks alot guys for ur help