QUESTION Bug import KSBuilder

Discussion in 'Tracks' started by VinceThePrince, Jan 16, 2019.

  1. VinceThePrince

    VinceThePrince New Member

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    Hello guys,

    I got a problem with my import but i dont know what it did wrong. I explain myself:
    I do a new map and import it each time i want to test it but now i can't export it cause i got this error.
    It's a long map with some buildings.
    Do i have do move or delete something ?

    Thanks for the help btw!
    upload_2019-1-16_9-20-15.png
     
  2. luchian

    luchian Administrator Staff Member

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    Attach logs.

    Also if it's a big track, make sure no object has more than 65k values (these can be anything, verts, uv coordinates, etc). So to be sure, better split the mesh in smaller pieces under 30-40k verts.
     
  3. VinceThePrince

    VinceThePrince New Member

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    Thanks for the answers dude :). I ll try to split more the mesh .
    Where can i find the logs ? i mean ks logs ?

    <3

    Edit: I tryed to split more the mesh i got the same message :/
     
    Last edited: Jan 16, 2019
  4. AccAkut

    AccAkut Active Member

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    what program did you do the track in? Make sure all objects have a material assigned. Also if they had a material after importing them, maybe try deleting those and remaking them.
     
  5. barf

    barf Member

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    maybe check there are no unusual characters in the filename? also the Windows API has maximum length for filenames, check it is under 255 characters.

    if it's not the filename, it's the data in the (FBX?) object you're importing.

    the ksEditor is 32 bit and has the power of 2 texture resolution limit, even though this limitation no longer exists in DirectX, modern GPUs or the AC engine. Maybe also check the texture complies with this limitation and is not larger than ~700MB compressed.
     
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