Hello there ! I'm trying to create my car in AC using a model and removing some stuff. I just removed hood lights, roof vents, and the things to lock the hood and the trunk. Btw I extracted the fbx and the textures with 3dsimmed3, and worked on the meshes with 3ds max. When I imported the fbx into 3ds I selected centimeters as unit, and "Automatic" when I exported it. (I also tried exporting it in cm) But whenever I open the fbx in KSEditor V6 or in SDK, the car is black af. All the textures are in the same folder as the fbx (Into a texture folder). Do you know what's happening ?
When you exported the fbx with 3dsimed, it would have given you a persistence file that has all the original shader values
It should have loaded the original shader values automatically when you opened the fbx with kseditor, unless you changed material names in max… then you have to rebuild the shader