Autodromo de Buenos Aires

Discussion in 'Tracks' started by Valentin, Nov 5, 2016.

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  1. Valentin

    Valentin New Member

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    Finally I was able to convert this track from RF1 to Assetto Corsa thanks to the help I receive in this forum. The 3D model it's not that good. Automobilista has the best 3D model of this track out there, but I couldn't import it..

    Edit by Admin:
    Please keep this as a personal project (no DL link on the forum). If you ever decide to give it a try by starting on your own from scratch, you are more than welcome to write again here. You will also discover it's way more rewarding and exciting, so I can only encourage you to give it a try.

    *********
    Track name: Autodromo de Buenos Aires
    Also known as: Autódromo Juan y Oscar Gálvez
    Location: Buenos Aires, Argentina.
    Track configuration: N°6 (See IMG below), (However, you may go arround all configs)
    Wiki: https://en.wikipedia.org/wiki/Autódromo_Juan_y_Oscar_Gálvez


    [​IMG]
    N°6
    [​IMG]
    All configs
    [​IMG]
    Soon...
    Add Collisions with tyres
    Add more START and PIT objects. (Currently there are 4 of both)
    Add collisions with some surfaces
    Add collisions with pit garage
    Add AI
    Add Cameras
    Add pit speed limit
    Add track limits (for penalties)
    Add cones
    Fix wrong way icon
    Fix minimap
    Etc...
    Version: 7/NOV/16 23:15
    Removed by ADMIN, as illegal content is not encouraged on our forums.
    PLEASE respect this choice.
    5/NOV/16 01:00
    - First upload

    5/NOV/16 14:15
    - Added START and PIT objects. Now there are 16 of them
    - Added collisions with some surfaces
    - Added collisions with pit garage

    7/NOV/16 23:15
    - BIG UPDATE
    - 100% new track and textures. (Automobilista)
     
    Last edited by a moderator: Nov 12, 2016
  2. Valentin

    Valentin New Member

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    UPDATE 5/NOV/16 14:15
    - Added START and PIT objects. Now there are 10 of them
    - Added collisions with some surfaces
     
    Last edited: Nov 8, 2016
  3. Valentin

    Valentin New Member

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    UPDATE 7/NOV/16 23:15
    - BIG UPDATE
    - 100% new track and textures. (Automobilista)
     
    Last edited: Nov 9, 2016
  4. liquido

    liquido Active Member

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    Why don't you make your onw version of that track?

    I can understand the tentation of take content from other game and import into AC for example, but most of moder makes tracks from zero.... you only need to learn how to, is not a complex thing... is time consuming.

    Blender is free and really powerfull, you can start from zero great projects and publish your work Without a repellent person putting you in evidence, as right now. :D
     
    luchian likes this.
  5. Jebus

    Jebus Member

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    So you essentially ripped a track from Automobilista? That's illegal and definitely not cool.
     
    luchian likes this.
  6. luchian

    luchian Administrator Staff Member

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    Thanks for bringing it up guys.

    @Valentin , what you do on your personal PC, it only concerns you of course.
    However, please don't publish ripped material on this forum. Unless you have the permission of the original author. Which in this case, it's safe to assume it's not the case. Thank you for your understanding.

    I have removed the link from the OP.
     
    Jebus likes this.
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