It wasn`t possible without blender or 3dmax intervention, but that was a few years ago. ac needs single tree models and rtb likes to group it all...
there should be a start conversation button top right of page. anyway ill pm yourself and send you some files :)
yep, sorry bout that. still active though, and recently acquired some new skills in the 3d dept, just not sure its wise to look back this far...
i believe RTB does do better job these days with exporting seperated data so you could try, for simplicity i would these things in max as opposed...
no... the problem was either your one continuous road, so i split it up. or maybe scenery was split through max too. but that's all, just object...
So... did Brendon help or was he as useful as a chocolate tea cup ? :lol: btw have you seen the bing map data in flightsim20 yet ? i flew around...
so DTM is terrain and DSM is surface data...:confused: feel silly not knowing that, was it always there ? lol
yeah, you dont want that trees data. i was under assumption the uk data in high resolution was just the basic all in one. i know there will be...
how do you deal with trees though ? btw..Remember way back and you could extend the coverage of the project in general, can you still do that in...
making progress at all Les ?
WELL. now I read and understand your post on YT Vakulinchuk and seen that video. and realise a little something about misplaced honours I might...
looks like you have that orientation problem in the last pic.. your green arrow needs to point up and the red points the direction you spawn in....
TLJD. Too Long Just Drive. haha. thats a lot to read but very cool stuff.
well you've actually seen examples of what ive done to make trees more natural. I just refer to creating over 20 unique tree designs from 1...
nice, quite the same principles Ive been apply to my motorway track textures lately. 1 texture for many concepts. and same as my unique trees...
don't think you`ll find such a cheap alternative in the form of a shader. you cant turn it off. you can only appropriately design it to not...
not sure I understand the main question. but you just gota paint good alpha. take the texture de saturate it. tune its brightness and contrast and...
given you have released a few tracks. im KS_PERPLEXED :lol: about why u ask this a question. are you asking how to get a specular from the...
the sim itself is a smooth surface sim. anything else is quite naff but don't take my word for it. for flat surfaces things can be done for sure....
now has writable plugins access and Bezier control curves....
Separate names with a comma.