I think it's sections.ini file in data folder. Fill it with this kind of text: [SECTION_0] IN=0.00 OUT=0.01 TEXT=Finish Straight [SECTION_1]...
Thank you very much! This is the first time I hear about ai_hints.ini, seems like quite an easy fix for my problem.
I'm making a track where first turn is a blind-right hand-down hill, so I have to brake a lot more than if it was flat, and the camber is not too...
I looked at that option but I could not find a way to make the tree look upwards. Can you do that? By default tree is always 90 degrees from face,...
I have been working on my track since last summer and it's still not ready. Don't think 3D modeling will be easy and fast because it's not. Most...
Real men place trees by hand XD I don't know the right answer either, because all available tools place objects perpendicular to the face. For...
Try spline camera or follow camera, there was a tutorial but I can't find it now.
Not sure, but you can make a spline cam and put it up really high. My own example at 2:23 [MEDIA] To make this you need to look at tutorial on...
Anyone has an idea why AI is stalling on my mod track? Only after I restart the race, several cars (last test - 2 of 25) just stay on the line...
I fixed it. My scene units are apparently inches, because fbx exporter uses scale factor 0.0254. 3DS MAX is retarded in that waw because every...
Does anyone knows why my pitboxes are small, barely visible? What defines the size? I am using dummies in my fbx file. Should I be using cubes...
...steamapps\common\assettocorsa\sdk\audio\ac_fmod_sdk_1_9\Assets\surfaces This is where I found the other sounds.
If you don't have it already, create surfaces.ini in your "data" folder with this text: [SURFACE_0] KEY=WATER FRICTION=0.92 DAMPING=0...
Use surfaces.ini file. Take a look at that file from other tracks. Copy everything and add another entry named WATER, and define the water sound...
I don't think so. There are only pit spawners and hotlap spawner. For different spawners you can create different layouts-versions of the track....
I created a Dummy helper and renamed it.
Yes, here is scene and exported FBX from very early version of my track. 3Ds MAX version 2016. Track is downloadable on RaceDepartment:...
No, track has nothing to do with car spawner, track wasn't upside down or anything. Even if track's pivot is Z-up, FBX exporter fixes that to Y....
I had exactly the same problem. Car kept flying no matter what I did. Solution was something like this: 1. Create a Dummy or a Box 1x1x1 meters,...
If you have total 3 sectors, you only need time_0 and time_1. "0" at 30% of track, and "1" at 60% of the track.
Separate names with a comma.