[ATTACH] u will need: - Layout Folder (Touristenfahrten) which contains Track Data (just copy paste original i suggest. - Models INI...
there you go... whats the problem now? you can just delete all the start/pit and timer cubes... then make a seperate kn5 file only for those and...
more than a year ago i tried this, with the same result. and my intersection looked the same like yours (with more than 4 sides) now i was...
OK lets summarize. WORST DECISION EVER to downscale a Track in Blender to do NOT downscale it while exporting: [ATTACH] (As example 2 Guardrails...
alright, guys, if ya run into same problem. DONT upscale the track by selecting all objects and scale it up with [Bounding Box Center] in...
ouch this gives me headache... i scaled up the track by 100 in blender. Ocean plane sits now on Z -682 m. should i let it stay there, to have it...
I started building my track in actual game size (0.01) to do not pay attention to set up downscale value every time i export the project. It...
once again. did you checked your csp settings? [ATTACH]
Hallo, good luck and have fun!
check your csp settings. might be hiding crew. or check data ini of your track
does this even help on lower poly count objects in the distance to save a lot of performance, iam curious?
what Johnr777 says! in case you make extra sidelines, or similar, make sure origin/pivotpoint is on worlds origin (0,0,0) and i think dont apply...
dunno how much, my freeroam layout has 80 so far. i guess there is not realy a limit?! yes, ac_start_0 / ac_pit_0 is first slot. for singleplayer...
Overall for A to B tracks you need at least 7 Cubes. (4 Cubes for start finish, 1 hotlap, 1 pit spawn and 1 Start spawn) Just to make sure:...
nice that you got it. Hotlap is basicly a Training Mode i would say?! Just to set up a time record?! Because of that, Hotlap Cube should be...
actually you can bind the sound to any NODE. I saw trento bondone is using the splittime cube (ac_time_1_l) for the reverb for example...
there is A to B (with 4 cubes) or Circuit, where Start and Finish are the same 2 Cubes (Left and Right) they pointing towards drive direction and...
[ATTACH] this clearly suggests we can import a mesh or path exported from blender. but till yet i never found any information about it. so, le...
and how you did it? i tried it once and it didn't worked at all - and of course there was no information to find about like always... so and how...
after merge vertices with <m> <b>, i verified by loop select with <ctrl> key. 100% there is no gap. iam close to just give up :banghead:
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