because with ksGrass the RainFX won't work properly. Graveltrap while rainig should take a darker look which can be replicated with soaking...
I will try to understand how to make it work properly, thanks for now man :) Tried everything but i still have problems, i'm about to give up...
Any idea @Johnr777? Thanks man :)
With ALPHA_TEST it works fine, but now i have a stretched textures, which is not happening with the other one i replaced (without Alpha)...
Yes it has @Johnr777
As in the question: i've changed a the shader of a material from ksGrass to ksMultilayer, added everything and everything works fine except the...
i've tried following the github guide but i always had the black result, but maybe i did something wrong. I try your code and see what happens,...
@fughettaboutit if you have any other possible solution they are more than welcome, thanks :)
Ok, i've already tried something like that, but no, the materials remain fully black and the inspector says that the textures are missing. The...
Hi everyone, i need a hand in order to fix a thing on a track if anyone can help me. I have some sand set as ksGrass (with txDiffuse and...
Materials have no friction, only meshes can have, so you need to divide specific meshes with different names (and materials) and set the friction...
hey everyone, anyone have a solution for replacing the ksGrass to another shader having only as resource the txDiffuse and txDetail texture...
No one have a solution (or an idea on how to fix it)? Thanks again
Hey everyone, for the first time since MANY many months i tried a old mod, which still works fine, except for the head of the driver which looks...
Yep, but for read the data, you need to write the data i suppose, because the car i need to update do not show any info while in game with...
Hi guys, anyone have idea on how to implement the proTyres data for the app for a car that don't have it? I tried to find info, but i didn't find...
Problem solved, it wasn't a texture issue (i'm a graphic designer so i knew the things about alpha) but a material problem in game, solved via CSP...
I will check it then, thanks for the tip. It's strange becase in game and in closer distance is not present ;)
Hi everyone, i'm working on a track in order to update it with working ext_config, tv cams and so on. I noticed a problem with the work done...
Anyone have a tut on how to implement chimney smoke? I saw in RT Bannochbrae that is possibile but i can't figure out how to make it and it seems...
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