Is either one a "multi user object" (that is, duplicate linked with Alt+D instead of simple duplicate with Shift+D)? Do they have more than one...
Glad you got it sorted! Yes, when a name is the same as an existing object, Blender appends the numeric suffix automatically. In this case, I...
Did you change the object or material names? Vanilla light behavior is set in the lights.ini file based on object names. CSP light setups are a...
You can't expect all features of an expansive 3D software to work in a game engine. Just because Blender can do it doesn't mean AC can. In AC,...
AC's graphics engine doesn't support double sided faces, so you must have duplicate faces with opposite normals to achieve the same look. There...
I'll probably go that route when I revisit this project :)
The skin-based pit lane objects require a specific setup. Lilski details his approach showing how he setup the team haulers in this post on the RD...
As I said throughout this thread, everything appears to be setup correctly according to the pipeline document and other files I've studied....
It looks like you've got an AO texture on there that doesn't match up to the model as well, so it's a little difficult to tell what's goin on with...
From my understanding the KSTREEGROUP takes the individual tree objects, applies a spherical normals setup them individually, and then groups all...
Unfortunately, no. :(
Is the texture painting just using vertex painting, or are you painting a texture directly? The meshes must be UV mapped. Remember: Assetto Corsa...
If you want a livery on the car you must UV map the body. There is no way around that. AC doesn't use Blender's materials or addons, it uses its...
Objects must have less than about 60K verticies. Divide it up so each part has fewer than that.
The steering wheel objects should be a child of the steering wheel empty (STEER_HR I believe, but refer to the pipeline document to make sure as I...
Why not use a path? It would simplify all of this. With the path, you can make the grass verges at the edge of the road nice and consistent with...
How have you set up the objects? Trees should be named a certain way to the editor groups them and changes the normals automatically. Vanilla AC...
AC doesn't use Blender materials, so there's no point in setting up materials in Blender beyond assigning some names so the editor can tell that...
On my end Blender tells me the correct counts, including modifiers. I never need to apply them before exports. If the modifiers are not active, it...
I just create the grass and array it around the same curve as the road surface. Using the same 'depth' the verts should be 100% aligned to your...
Separate names with a comma.