Lights cost CPU power so best to use as less as possible. Line lights would be my advice here but of course it always depends on the situation.
No. The app creates the script for the created light that you have to paste in your ext_config.ini. As soon as you save your ext_config.ini the...
When you have Custom Shaders Patch installed correctly it should show up under Developer apps. [ATTACH] On how to create a ext_config.ini file...
Did you have a look here? https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Tracks-%E2%80%93-Lights And there’s also a CSP...
Hope this explains it a bit better: [ATTACH][ATTACH] btw: I can't help you how to do this with Blender since I use Max.
don't use the flipped texture at the backside of the poligon. UV map the tree so it looks the same from all three angles.
meanwhile you can read air and road temperature with lua. Not sure about wind speed. Have a look at my sachsenring 2022 scripts. It shows air and...
Did you test it with vanilla AC and it crashes? I thought it would just ignore the [DEFORMING_WALLS_...] entry.
But shadows should cast when setting DOUBLE_FACE_SHADOW_BIASED = 1
in Sachsenring I made the flags only with a single sided mesh that uses a shader replacement that makes the material double sided. CULL_MODE =...
I think when creating the AI line is somehow locked to the road meshes below. Try to import the ai line in ksEditor and when it loads fine try to...
That's because AC is looking for a file named models.ini which lists all kn5 you use for this layout. Have a look at another track with more than...
The method I described there has become a bit obsolete, since Ilja has implemented animated doors in CSP now. Have a look at my Sachsenring...
Please have a look at how it’s done in a proper modeled track like the ones from Kunos. Walls should be separately modeled simple objects like...
I would start with Ambient and Diffuse value of 0.3 as a base.
The performace of ACC and Kartkraft which uses the unreal engine is very poor and almost not playable in VR. I won't even want to think about...
You can make your own crowd texture even for camera facing crowd. And I might have heard that Ilja is working on a new crowd integration with...
Looking good! Maybe it would be better to use transparent texture planes for the scaffolding bars to reduce the amount of object vertexes? At...
Hmm... yes it works (strangely). but you're right it should be: CULL_MODE = DOUBLESIDED It also works with CULL_MODE = OFF - as long as it is not...
I just tried another method on my flag meshes and it works fine: In general you are doing a flag with a double sided mesh or two meshes - one for...
Separate names with a comma.