Lots to catch up on :O alpha is transparency, you will be using the alpha-test flag way more than alpha-blend. Also, really annoying, the ks...
looks good! personally i like to snip out the sections of the road i want to drive, then make my road mesh and smooth that out, not the data...
So as a rule of thumb, you dont just shove the data on to the game (for a variety of reasons); instead you use the data as the reference to build...
Earth2mfs is the better tool for large areas, like race tracks ;) Hope it still works after this is released...
maybe grassfx with a texture of the colliding posts would be the closest thing to what he wants
In AC and most other videogames, Y is up. Show your object with the axis gizmo in object mode, your export settings and modifiers, if any. I...
For 1 & 2, im guessing it is an origin problem; make sure the origin point of your spawn and timing objects matches the object's location - which...
I dont recall the editor ever guessing which textures and shaders to use; iirc the general workflow is something like: 1 Export your model 2 Load...
You dont need any special ac exporter, fbx will do fine and follow the guidelines in...
afaik there´s no universally "good" topology; it depends on the use case and in this context it means you have no shading artifacts and the...
png (and JPG etc..) is NOT an option, in pretty much any video game. AFAIK these file formats will be converted by the game to uncompressed dds...
The added triangles and mb are completely neglible in the case of a simple sponsor wall; it really should be done through the 3d editor. Besides,...
Might be easier to see the problem if you actually show your meshes outline in the ks editor and your surfaces entries in the ini file
Vertex count is not an issue as long as you split the mesh into high-poly physical/ low-poly visual and you split up the physical into small...
When you say you "meant" for it to be a certain size, is it a fantasy track that you're making or are you modeling from some real world reference?...
That´s more of a gimp question. Sorry I dont remember the steps off the top of my head but essentialy you make a mask and apply it as the alhpa...
No luck asking in the plugin´s github so I´ll ask here - has anyone figured out how to install gdal to blender (3.1, portable)? I´ve followed the...
If you´re using Y trees you should just stick to the standard KSTREE naming, this will make the ksEditor group them automatically and optimally....
Performance depends mainly on the total object and draw call count, texture count and size next. Lods will only help if you have a really high...
Yep, so you just have to assign a material to that mesh. BTW you won be able to drive on that mesh; name needs to start with a number other than 0...
Separate names with a comma.