Amazing - thank you! That debug tip is super helpful as well :)
Managed to get this working as found some stuff on the CSP Discord from @Johnr777 so hope you don't mind if I used this from Road Atlanta: local...
Just wondering if it's possible either via ext. config or Lua to have different objects appear only in track day mode? - I initially thought I...
Yep all good on the above points (tried both ways as technically the pit entry speed limit does not kick in until later) - I'm totally stumped,...
My new Castle Combe track is nearing completion but I cannot for the life of me record a pitlane.ai for some reason and it's driving me nuts as...
Yes tried that thanks - didn’t work but maybe I need to split out the grass planes into KSTree_Group objects, will give that a go...
Is it possible to have objects swaying in the wind through a CSP config? - I have some areas of tall 3d grass on which I don't want to use Grass...
It's just a standard subdivided plane - with exactly the same geometry as other dynamic flag objects which are working...
Yes I tried with actual mesh name too - same issue, what's weird is it's definitely picking up the ksFlagsFX shader as the deformation is...
Actually had it set to DYNAMIC_FLAGS= AUTO, so AC_CREW definitely breaks it somehow, not a dealbreaker will go another route!
Ah okay, I thought it just picked up anything with a ksflags shader - will take a look. Thank you.
Thanks John - genius idea which sort of worked, it's definitely picking up the ksFlagsFX shader but doesn't seem to be picking up the dynamic wind...
Does anyone know if there is a workaround to enable CSP Dynamic Flags with AC_CREW objects? As soon as I name my object AC_CREW it does not get...
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