Hey Norms, thanks for the offer. I'm just building it as a personal project right now, learning as I go, but I'll bear it in mind should it...
Thanks Gunnar, that's perfect, and now working as it should be
So on my new Croft track I have the pit lane, road and a pit wall defined. I've got working AI splines (which I've recreated 3 times just to be...
check out this post https://assettocorsamods.net/threads/track-layouts-how-to.364/ I tihnk this is where i got my info from, but this does a muc...
in theory yes, but you'd need to set up the correct folder structure for the variations with seperate ui folders/json files. I used...
You can split up your track into different FBX files/kn5 files for easier management, and also to have different parts of the track for different...
nice, glad you fixed it
if you're only using a single .kn5 file you should be ok wihtout the models.ini, I'll have a quick look at the file shortly
Can you zip the blend file up and send it to me to have a look at? Also are you sure the kn5 file is referenced in the models.ini file correctly?...
1ROAD.001 should be a valid name for the road. as long as you have a number then ROAD anything after that will work. I generally name my roads...
Just checked the pit spline again, and it turns out it hadnt recorded it correctly, and the line was about 2 metres long right in the middle of...
So, I've working on a track project, (Symmons Park), and I have the basic track and a pit lane, a bit of grass etc, I added an AI line which works...
Thanks for the info, much appreciated.
I had a similar issue, but now using 1:1 metric in blender then using the "Apply Scalings: FBX All" and scale of 1.00 in the exporter in Blender...
Hi guys, Very new to track building, but using Blender following LilSki's tutorial series (which I'm hoping gets more videos at some point) I'm...
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