Looking for advice on how i would deal with the objects being generated by the particle system. I have 7 different tyoes of foliage for the...
Building a real-life stretch of road over the past few months. The track is located in the NW of Scotland but when I get the game loaded up the...
I tried multilayer fresnel nm but could not get anything decent after messing about with the values All i can do is ask the questions and if the...
Any idea why the FPS increases when using a larger texture? Would be nice if there was a FAQ list that we could update with the correct...
Last night a couple of us got a 8k x 8k Background image into AC and working. We tried a 16k x 16k and that also worked. The weird thing is the...
I have got to the point where i need to take a break before the PC gets lobbed oot the windae. I can import the FBX to Blender, use the...
Thanks for your reply The more i work through the tutorials the more my head hurts. I was following every step of the Multiobject UV add on...
Regarding the multiobject UV map addon Can anyone explain the last bit a bit clearer. I can get it to the Bake point but what happens after that...
Hi again I want to reduce the number of textures used in the final track and by this i want to reduce the texture count on the models used I...
Again i think i have cracked it. The Blender script worked and it renamed all the excess duplicate Background materials to their original name....
Thanks for your reply There is only one texture but 12ooo duplicate materials i need to get rid of or rename. I found a script for Blender that...
When i combine multiple meshes into a single mesh in Blender and export the fbx it is generating a massive amount of Background textures and all...
Yeah, i am working my way through them in Blender and making the far away stuff a graphical asset and making the active play area a bit smaller,...
At the moment each mesh has 4 tri so i think i may have a bit of work and even if i make each mesh combined 1000 times over i am still going to be...
Update Everything was going rather swimmingly until we tried it online. 1 car it was fine but when we added any more than 2 cars it would send...
Initial testing threw up some 99% cpu warnings, maybe just too many unique surfaces, but i fiddled around with the system/cfg/assettocorsa.ini and...
Think i may have cracked it, i exported the track and terrain from RTB and unchecked the box marked "combine meshes" and "tag nearby as drivable"....
What format would you like it in, kn5 or fbx or the original folder containing the BIN file? So the surface ini is for additional surface over...
Tried flipping the Normals and when i export it from Blender the KS editor fails to load the mesh Also tried making a ks file with just the...
How would i check Normals direction? I have Blender, RTB and 3dsimED
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