Solved! 8) Had to modify GRAPHICS_OFFSETS/WHEEL_XY values in suspension.ini and replace the discs from the donor car of the wheels.
Hi! I've replaced the wheels on a car mod using 3DSimED. In the AC showroom the wheels look nicely positioned but in game the wheels are placed...
Looks brutal! [MEDIA]
It seams fixed in this version. I didn't realized I have an older one.
Oval mile speedway
zen-ko submitted a new resource: WOODGREEN RACEWAY PARK - Oval mile speedway This is my first conversion from rFactor to Assetto corsa :) Made...
This is my first conversion from rFactor to Assetto corsa :) Made it to learn about 3D graphics for games. It is a work in progress for now. No...
The track is OK. Managed to fix the issue with the Content Manager tool using the Migration helper options 8) Great stuff!
Here is the complete c/p of the log file: Installing CrashGuard Fault Handler Steam Name:RLD! Steam ID: 4919 Steam Community ID:...
Hi! Have a problem with a car that I used to drive on my old AC install and now under AC V1.11 it won't load in game :/ This is C/P from my log...
Love this track! Just to let you know, there is a bug in surface collisions off left side of the first corner after the pit exit on the LOOP...
Many thanks for the help! Just did some test laps :)
I defined PIT, START and HOTPLAP START in blender and finally managed to make the track load in AC! :) But the car is keeping falling through the...
Actually I'm not sure how to do it. That need to be done in 3D software? I have blender. p.s. EDITED I get it. Info on page 1 of tutorial :)
Fixed the json pit box no. I'll try tomorrow the:
Link to fxb of the track https://mega.nz/#!sEBTkLAA!hnyjaTF09un1QVaJAwEfeSw_pCOKPAT6WJY1QLKIB34
Hm ... Jeah, had some issues with materials (marked pink in the editor). I converted all the textures that where in image format to dds with DDS...
I have uploaded the track converted for AC to https://mega.nz/#!ZM4FQaaI!qOOI3tTmXD4nPiQsuU85EP60c-uCqXAUa3OWfo2cnho
I removed the sky dome (picture 01) in 3DSimEdand and exported the fbx (picture 03) and then manually replaced the materials (png instead of tga...
All the others tracks loads OK. For the textures I'm using png and dds as the KsEditor supports only those 2 file types.
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