It's always best to pack objects together, so regrouping by material up to 21K / object is the golden rule that I used all these years. FPS is...
Yeah, right, I can feel you, usually in Maya, I clean all duplicated shaders, merge little string objects together etc..
AI line was done incorrectly, not closed ! Fixed now
Recently I created a new track but AI stops at the 1st AC_TIME_0_L /R. The ai files were created from AI line. What is the cause of this issue ?
We might achieve better results, if overlaying more transparent dirt/groove/skids textures on the road. In Bridgehampton, the crack textures...
Thanks Luchian ! If you want to really know every detail how AC has set up the shaders & materials for the tracks & cars, check out 3DSimEd,...
@Pixelchaser If you want to create massive road networks, CityEngine will allow to generate any real terrain & road networks in record time.
The cones were falling thru mesh because of naming convention, my side grass was named 1GRASS_road_side_X & now 1GRASS_X... Now, cones collide...
Fixed both issues, pits & cones ! Thanks, I will remember the naming convention...
In editor, it's called 1PIT_road_pits for 1 road pit mesh that I have. In surfaces ini, I have : KEY=PIT_road_pits but that still doesn't...
Yes, Y is up + the pivot of the cones is at the gravity center of it. I'm surprised to see this strange behaviour...the cones when hitting the...
Right I've done it, as is : [SURFACE_4] KEY=PIT FRICTION=1 DAMPING=0 WAV= WAV_PITCH=0 FF_EFFECT=NULL DIRT_ADDITIVE=0 IS_VALID_TRACK=1...
I have an 'unusual' problem, my cones (AC_POBJECT_XX) falling through the grass, what could be the cause ? I checked : - the AC_POBJECT_ names -...
Hey all, I was wondering why when entering my pits, the car doesn't reduce velocity to 80km/h ? I have a 1PIT_ road object + the pit line is also...
Truth is I haven't discovered yet how to exactly create on the RGB channels the masks for a good road / grass, sand mix. More testing will be done...
Unfortunately, the track stutters too much... Couldn't continue playing :(
Enjoy it ! :) 1st post updated
Thanks for your feedback. :) Yes, this track is fictional. You're right, the grass isn't that good ATM, I'll give another try. I've used the...
Hey all, Here I come with my 1st track called Boujma, which I've ported from Racer. As a 3D Pro Modeler & having released the work on RD, you...
Looks good, keep up the good work ! And yeah, I also have my own BTB Xpack for the new Tracks Pack that you will see very soon for AC...:)...
Separate names with a comma.