Thanks for the help. I see know that the 3D object file is the FBX and the other is the .ini file. It's a bit strange that the .ini is much bigger...
Thanks, however I can't see any .ini file. Below is a screen shot of where I have saved the FBX file on my PC. There is some sort of 3D object...
Hi, I've been working on a track doing a bit in 3DS Max and then exporting the FBX file and importing into KsEditor where I define the...
Hi, here are some links to screenshots in my dropbox. I think part of the problem could be is that when I created the road and terrain using...
Hi Nericksenna, yes it mainly worked by welding all the vertices. I say mainly as there are still the weird double...
Hi everyone, I'm slowly making progress on my first track, BayPark Raceway that used to exist in NZ. I created the basic...
Thanks everyone for your help. The normals were indeed facing the wrong way. I flipped the normals on the "missing" triangles that I could see...
Hi, I'm in the very early stages of my making my first track - Baypark raceway that is a track that used to exist near Tauranga, New Zealand...
Hello again, I'm slowly learning 3ds max but haven't figured how to patch the missing triangles in the mesh. My textures look...
Thanks very much. I've now got the spawn points to work and the track is drive-able. It's got a few triangles missing in the mesh for some reason...
Hello, I'm making my first track using 3ds max 2018 which I'm learning at the same time. I've successfully managed to get the track to...
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