Hi, go to the about page in content manager, then click on the version number really quickly (maybe 10 times) and this will enable dev mode, but...
Hi, I have been using the AC Worksheet. I am getting really large numbers for the ARB calculations. I have used the formulas from another...
Hi, what dummies are essential? For example, what is the purpose of the FRONT_BUMMPER and REAR_BUMMPER dummies, the MOTORHOOD etc? [IMG]
Hi, What is car.ini steering rod ratio all about? is it converting controller input to car input? Also, Where is the SteringRatio values in the...
If you need accurate from the AC car model, use Content Manager in dev mode to extract the FBX file for the car and load it into Blender or...
What is the purpose of finding this information? If it is not game-specific I would suggest https://www.automobile-catalog.com/ It's not a...
Hi, are there any tips or guides for setting up ksEditor for good accurate lighting. I am finding the cars in-game look very different in ksEditor,
Yea, I must have screwd up and moved mine, I credit it and I did it the hard way, two cubes and subdividing and moving vertices by hand :lol:
Hi, I loaded my collider into ksEditor, and then my car FBX, and they are not properly overlapping in ksEditor, it is like the collider is...
Thats cool, you've been very patient and a lot of help. Thanks, :)
And it now doesn't show in CM Showroom. Winning at modding is harder than winning a race :)
ok, so the dummies didn't work, I then set it to export with a scale of 0.01 on export, and the car fits, but the wheels are all messed up. Not i...
Are you sure about the meters thing? The docs say to use meters in 3ds (I am using blender though). I exported another car using ContentManager...
Ah, I read something about deleting all the dummies and then scaling and redoing the dummies, so that where I am at at the moment. Why were the...
Thanks.
Ok, I am not sure about the sky, but I added simple cube mesh to one wheel and it is visible. I also added a cube to the main car body, and the...
Yes, I do, but it might be broken, so I copied other cars one, same result. EDIT: Actually, the sky is still black, but the track is visible...
Solved, it was jumping to the first keyframe of the driver animation,
In blender itself, so as I export the FBX it reverts the scale. It's weird but I don't know if it is normal or not
my lod.ini is [COCKPIT_HR] DISTANCE_SWITCH=6 [DRIVER_HR] DISTANCE_SWITCH=25 [LOD_0] FILE=fuga.kn5 IN=0 OUT=200 and in car.ini [BASIC]...
Separate names with a comma.