Ah I see. That's solved it - my normal map texture for some reason had a black alpha channel which was causing the issue. Thank you!
Have just checked and all normals are pointing up, if they weren't wouldn't the grass be invisible from above?
Ok... Solved by changing to KsMultilayer rather than Ks_Multilayer_fresnel_nm. Weirdly I had another texture set to the fresnel_nm material and...
Hello, I'm having some trouble with one of the materials in my track. The grass doesn't seem to receive any kind of shadow from trees and other...
I do have the source files but from memory BTB doesn’t allow direct FBX export (I think RTB does but I’ve never used that) but anyway it’s not an...
Alright so I'm actually pretty confused now. Apologies if any of this is pretty basic stuff but I can't seem to get my head around it. The track...
All textures are under one multi-sub object. If this was the case surely there would only be one texture for everything in KsEditor with the way...
Hello, I'm trying to export a track I have built into AC... This is the first time I've exported to AC and the first time I've tried to use...
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