Then I suggest you follow this great video tutorial series by fellow member LilSki
Track Building Series
3ds Max or Blender
Yeah, that won’t work... you’ll see that only the first texture, in that case “box” gets used.
I generally avoid using the compact material...
How are you applying the textures in 3ds max? Each texture needs its own material.
It’s really good practice, I enjoy doing it the old way :)
One more time lol, this line
ORIGINAL_GRASS_MATERIALS= "your old 3d grass material goes here"
it will make grass-fx ONLY hide that material....
The line I wrote above
GrassFX guesses what is KsGrass and automatically hides it...
One way to disable this auto guessing is to insert a line in the ini that tells...
I’ll have a peak :)
Makes my campfire look like something that came out of a supermario game :lol:
Looking forward to seeing the end result!
Yeah, that is weird!
The [WIND] tag is for objects that sway with wind speeds, flags dont. The effect there is to flap, which is a bit...
Looking very photorealistic! Next gen stuff :D
Correct, little low poly boxes that will become emissive when the sun goes down. Then playing around with the distant glow parameters in the...
Since this track sits a little higher, city lights are a must :whistle:
That's pretty much what I was going to say!
The way I would do it:
Make a half sphere for the round section, and a rectangle for the antenna part, shape it a bit to match.
Make a front...
No problem! Congrats
You could do a low poly LOD, and use a render of the high poly version for its texture, that would help with performance
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