For what it is at the moment it is a very good mod, but not perfect. It has some shortcomings that affect gameplay, at least for me, as I'm not really really accustomed to the track.
If by the time of writing this, these following issues have been fixed or are in the process of being fixed, I am sorry for wasting your time.
I'm going to start with the pros:
-The road itself is very good, not too bumpy and not glass smooth. I am not using a wheel, so I can't tell you anything about my experience in terms of FFB, but from the FFB readings in the handy-dandy Sidekick app, I can see that it is well into normal parameters.
-Textures are nice and crispy, I especially like that the building is represented quite well.
This is where the pros end, sadly. I wish I could talk about more, but it is unfinished, so it's natural to have more cons than pros.
Now for the cons:
-Using MapDisplay, the image of the track is a bit offset, so if I'm guiding myself from the map I overshoot some corners by a bit.
-You need to add more things on the side of the track, sidemarkers being an absolute priority, in my opinion. I find it hard searching for the apex of a corner and there are a few spots where I can't even see the corner coming.
-There is no road to go into the pits, just one to get out of.
-You can drive through the pits building. Please make it solid.
-You should split the track up into two separate layouts, because it's pretty hard when you're navigating through the last few corners trying not to overshoot the hairpin that leads me to the straight, instead of taking the lower part.
-This will be a bit of an aesthetic issue, not so much of a gameplay issue, but please add some actual grass. Some shrubs and stuff could liven up the place massively, in my opinion
Overall, I'd recommend this track, but only in a more polished stage, as it has quite a few downsides at the moment. Still, very fun track, I wish you all the best with this project and I hope my review has been somewhat helpful. Mult noroc!