Mid-Field Raceway (Gran Turismo) 0.6

A classic GT track made for Assetto Corsa

  1. Psy185
    I recreated one of my favorite tracks from the Gran Turismo series. Although I have the best memories of it from GT2, I tried building it the way it is in GT6 for a more modern look.

    [​IMG]

    Features
    • 3,5 km track
    • 20 pits
    • AI
    • GT6 billboards or F1 skin
    • TV cameras
    Recently I learned using Blender a bit and I decided to finally start this project. It's a lot of work and I would rather take my time and never finish it, than rushing it and get it wrong. So for now don't expect a polished track, but it's already pretty fun in my opinion.

    First I started converting crdriver63's track from rFactor 1, but I decided to start from scratch, as this would make my life in blender easier (so I can now work with beziers and stuff, instead of a converted fbx).

    I didn't plan to release it in this state because I think many people will only download a track once and never update it (yes I'm guilty), but I will probably stop working on it for the next few months due to personal reasons... So I decided more people than just the few forum users can already enjoy it for a while.
    But I still have big plans for the track and plan to continue building and improving it in the future.
    Of course I will do some big fixing though, if anything pops up.

    Forum thread

    Installation:
    Download the newest version of the track and extract it to your ".../AC/content/tracks" folder (there should be no version number in the folder name).
    Or simply Drag&Drop it to Content Manager and click install, if you use it.

    Download old versions:
    https://mega.nz/folder/uqhCybIY#s61RliHXbk3bBstAFslr3A

    Release 0.6 beta:


    Old versions playlist

    Changelog:
    - better tree shadows
    - higher tree texture resolution
    - added fences around the track and some walls in the last two corners
    - added f1 skin for cm by Ofitus21 (thanks!)
    - converted all pngs to dds for better performance
    - gave billboards a better material instead of plain colors
    - some minor fixes
    - grandstands like in GT6 and new spectators
    - split the track up into multiple .kn5 files

    I would be very happy if you gave it a test drive and give me any feedback.

    Hint: The track is optimized for usage with CSP (custom shaders patch). If it doesn't look like this, you probably don't use CSP, especially regarding the 3D grass.

    To-Do:
    - rocks
    - add some imperfections to walls and fences
    - skidmarks
    - more diverse textures for grass, rocks, etc.
    - make textures look less repetitive
    - tunnel reverb sound FX
    - track lights for night races
    - details, details, details

    Thanks to:
    - Sony/Polyphony for the great track
    - NightEye87 and many others in the RD forum for the countless detailed answers to my noob questions
    - LilSki and many others for the great tutorials
    - steevee for the tv cameras
    - Ofitus21 for the F1 skin and initial AI lines
    - My buddy Tobsen for the feedback and fun we already had on the track
    - All of you for the nice feedback I received on YT, RD, etc.!

    Car in the video:
    Nissan GT-R R35 GT500 2013
    by chivas
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