ACC Early Access - Release 3

Discussion in 'ACC General Discussions' started by assettocorsamods, Dec 10, 2018.

  1. assettocorsamods

    assettocorsamods Administrator Staff Member

    Joined:
    May 30, 2014
    Messages:
    905
    Likes Received:
    126
    And before we fall behind again, let's add this old news :D. As per the roadmap, Release 3 of the ACC Early Access Program went live on November 14th. The most important addition: the basic Multiplayer capabilities. The other nice stuff: Paul Ricard Circuit (Le Castellet - FR) and the new BMW M6 GT3, together with Endurance game mode and a more complex pit-stop system.

    Multiplayer
    With this release, the online functionalities are in a first deployment state, this means that although the network development is regularly proceeding, the development team will use this Early Access mass test window to enforce the feedback on the Online Systems supporting AC Competizione’s netcode and will gradually introduce all the features that will need testing. Therefore, this build introduced a very basic multiplayer mode that will allow gamers to join practice sessions on the 3 circuits currently available: Nurburgring GP, Misano World Circuit, and Circuit Paul Ricard, but of course further updates will follow in next months. Full functionalities of the Multiplayer mode will be implemented in the final version of Assetto Corsa Competizione (1.0) - which will debut in Q1 2019. Official release statement:

    “We are glad to open our ‘online multiplayer doors’, giving a very first taste of it to our core Community, that is constantly helping us during this Early Access program. The Assetto Corsa Competizione Online Multiplayer is one of the most difficult aspects for our team because developing it on Unreal Engine 4 by aiming for an equal-to-better quality than what we had in Assetto Corsa has been a completely new challenge for us. During development process we had to face some unforeseen issues that slowed our workflow and prevented us to finalize all the multiplayer features expected for this release update, at the point that we took in consideration the possibility to discard completely multiplayer from this build…this is definitely one of the risks of any Early Access Program”– says Marco Massarutto, Co-Founder, Brand & Product Executive Manager at KUNOS. “However, we worked night and day to provide you a first bite of what you can expect from our multiplayer mode in the next months succeeding in the implementation of a very basic multiplayer aspect that will allow gamers to join practice sessions on the 3 circuits currently available. This first multiplayer iteration is needed by us to heavy-test our network systems and get the more data we can to fine tune it while gradually including all the Online Multiplayer features expected in the final version, such as: matchmaking, rating, private servers, broadcasting/spectator mode and all the details needed to achieve the best Multiplayer experience that we’ve ever made”.


    BMW M6 GT3
    M6_GT3.jpg

    The BMW M6 GT3 might be one of the most anticipated cars in ACC, and, just like the Bentley Continental GT3, a completely new entry in the Assetto Corsa universe; it competes in both the Sprint and Endurance Cup of the European Blancpain GT Series, and secured victory at the 2018 Edition of the prestigious Spa-Francorchamps 24H race.

    Around the start of 2015, BMW Motorsport began developing a replacement for the successful BMW Z4 GT3 which already had been in action since 2010, where they selected the M6 as the base model. Throughout the year, the factory engineered the M6 to match FIA GT3 specifications. Emphasis was placed on safety with BMW Motorsport producing an "FIA-approved safety cell in accordance with the very latest safety standards". Unlike the Z4 GT3, which used an engine derived from the BMW M3, the engine of the M6 GT3 was virtually unchanged from that of the production model of the M6 (and the BMW M5). The engine only faced some modifications for use in motorsport. In May 2015, at Dingolfing, BMW works driver Jörg Müller drove the M6 GT3 on its first roll-out to contribute a milestone to its development, and later the M6 GT3 was revealed near the end of the year.

    The M6 GT3 showed its success on its debut year in 2016 when Rowe Racing clinched overall victory at the 2016 Spa 24 Hours with BMW works drivers Philipp Eng, Maxime Martin, and Alexander Sims at the wheel. The car also saw success in championships around the world, with wins in the VLN, Italian GT Championship, and Super GT Championship.


    Circuit Paul Ricard
    Paul_Ric.jpg

    The Circuit Paul Ricard is a motorsport race track built in 1969 at Le Castellet, near Marseille, in France, with finance from the eccentric pastis magnate Paul Ricard. Ricard wanted to experience the challenge of building a racetrack.
    The track is characterized by its long Mistral straight (1.8 km, 1.1 mi) and elongated track design. The track is also unusual in that it is built on a plateau, and is very flat. In 1986 the track was modified to shorten the circuit, by adding shortcut through to the middle of the Mistral Straight. This shorter circuit is also known as the GP short circuit and is 3.813 km (2.369 mi) long. The track offers 167 possible configurations :)eek:) from 0.826 km (0.513 mi) to the full 5.861 km (3.642 mi). The track's elevation ranges from 408 to 441 m (1,339 to 1,447 ft) above sea level. Its flexibility and mild winter weather mean that it is used for testing by several motorsport teams, including Formula One teams.

    The track is known for its distinctive black and blue run-off areas known as the Blue Zone. The runoff surface consists of a mixture of asphalt and tungsten, used instead of gravel traps, as common at other circuits. A second, deeper run-off area is the Red Zone, with a more abrasive surface designed to maximize tyre grip and hence minimize braking distance, although at the cost of extreme tyre wear. The final safeguard consists of Tecpro barriers, a modern improvement on tyre barriers.


    Code:
    0.3 Changelog
    
    - New BMW M6 GT3
    - New Circuit Paul Ricard
    - Introduced Practice Session Multiplayer Mode
    - Introduced 3 Hours and 6 Hours Endurance race weekend
    - New online Special Events with new content and online leaderboard
    - Old offline Special Events (quick races) made available
    - Setup Alignment Caster modification is now possible
    - Setup bumpstop UP range is now in stable offset with wheel rate.
    - Adjustments to the dry tyre model rolling resistance
    - Adjustments to the rain tyre mode rolling resistance
    - Wet and water surface rolling resistance and aero drag adjustments
    - Brake ducts preparation on setup screen. Not yet available
    - Fixed steering ratio right selector issue
    - Fixed values on setup screen
    - Improved trasmission and engine wobble and vibration simulation
    - Improved start assist
    - Improved TC logic
    - TC logic simulation now takes into account engine and drivetrain vibration and tries to protect system malfunction.
    - Improved pitlane limiter function.
    - Pitlane limiter only available in 1st gear, disengages if 2nd gear selected.
    - Ram-Air simulation for normal aspirated engines.
    - Improvements on Lamborghini Huracán steering geometry
    - Improvements and adjustments on all preset setups
    - Introducing dirt buildup on cars (step 1)
    - Fixed Bentley ABS same value 2
    - Fixed Bentley Continental display issues with speed limiter
    - Fixed gamepad deadzone forced in UE4
    - Fixed z-fighting problem in replays
    - Added Pixel Density setting in Video options for VR:
    Pixel Density requires Resolution Scale to be set to 100
    removing external workarounds (e.g. modified engine.ini) recommended
    - Nameplates with text scaling in screen space, and settings in nameplateSettings.json:
    textMinSizePerc: to make the text size bigger/smaller
    minVisibleSizePerc: to make it disappear sooner/later
    - Added Replay tyre compounds, track lights and car dirt status
    - New audio device selector in audio options
    - Improved spatialization for tyres sound and all related effects
    - Reworked logic for skid and scrub sound effects
    - Tweaked dirtiness volume related to its level
    - Tweaked distance attenuation for exterior sounds
    - Radio comms resource usage optimization (loading audio on demand)
    - Events poliphony optimization
    - Fix missing exterior engine in some rare cases with chase camera
    - Minor audio fixes
    - Performance optimizations in the game thread
    - Mouse not interfering with D-Pad \ Keyboard menu navigation anymore
    - Added new menu page Driver Profile (only Rating section available at the moment)
    - Fixed drivers without helmet in VR
     
  2. assettocorsamods

    assettocorsamods Administrator Staff Member

    Joined:
    May 30, 2014
    Messages:
    905
    Likes Received:
    126
    Code:
    Changelog v0.3.1
    
    - Enabled Chat Widget in Multiplayer Mode
    - Fixed laptimes not showing up in Special Event leaderboards
    - Fixed label switch in singleplayer mode
    - Fixed label name during Replay after a restart
    - Fixed Starting camera if when it has saved custom offset
    - Fixed Spotter saying "go go go" message twice after pitstop
    - accServer improvements and diagnostics
    - Added message for possible Multiplayer downtimes
    - Temporarily disabled pitstop during Replay
    - Temporary fix for BMW M6 GT3 fuel consumption. The setup fuel estimate remains broken, fix on next release
    - Tyre scrub/vibration FFB fine tuning
    - Fixed missing D-Pad navigation for "Brake ducts" and "Caster" options in Setup Page
    - Fixed help text not changing when hovering options in MatchMaking Advanced options page
    - Fixed MatchMaking Advanced options "Preferred drivers count" decrementing by 2 when confirmed
    - Improved positional sound for exteriors
    - Reworked distance attenuation, distance filter and reverb dynamic for exterior sounds (still WIP)
    - Improved remote car movement for speeds below ~30 kmh
     
  3. assettocorsamods

    assettocorsamods Administrator Staff Member

    Joined:
    May 30, 2014
    Messages:
    905
    Likes Received:
    126
    Code:
    0.3.4
    - Optimized netcode to prevent certain spikes, causing high pings for all clients
    - Fixed Chat Widget timestamp overflow and timezone
    - Lowered Chat position
    - Fixed nameplate visibility
    - Fixed possible memory leak for long replay recording
    - Increased fov and slightly increased maximum distance of the mirrors
    - Improved AI line at start straight to avoid incidents with cars exiting pitlane
    - Paul Ricard asphalt grip fine tuning
    - Fixed BMW M6 automatic clutch not holding idle at 2nd or higher gear
    - Improved (more permissive) Paul Ricard track limits at T2, T5 and outside of T11
     
  4. assettocorsamods

    assettocorsamods Administrator Staff Member

    Joined:
    May 30, 2014
    Messages:
    905
    Likes Received:
    126
    Code:
    0.3.5
    - Fixed setting the wrong Audio driver in some cases
    - Removed start sequence for the first player in the server
    - Fixed auto pitlimiter spam when gear was not allowed
    - Fixed wrong fuel amount during AI pitstops
    - Fixed lack of correct driver head motion in Bentley Continental GT3
    - Changed local account data handling, improved delays caused by backend updates/restarts
    - Using Steam check to prevent unusable online profiles
    - Fixed issues causing Track Medals earned and laps posted to the Event Leaderboards not being saved
    - Fixed missing endurance kit joining a server
    - Fixed skidmarks when car is drifting
    - Fixed wrong tyre wear influence to rolling resistance
    - Reworked timetable logic
    - Added combined laptimes to the timetable
    - Fixed wrong car update during pitstop after replay
    - Fixed wrong car camera target after disconnection or coming back from replay
    - Fixed highlights not recording after a session restart
    - Fixed cars not removed when Multiplayer server connection is lost
    - Fixed possible server issue on linux emulators
    - Optimized account data storage/synchronization
    - Added Night + Rain preferences in Multiplayer server selection
    - Activated Night, Rain, Latency and Target Driver Count rankings in MP server selection
    - Added search box to MP server selection
    - Increased amount MP servers displayed
    - Reduced MP server bandwidth usage
    - Removed leaderboard/server list response delay
    - Standing widget: visual hint about disconnect state
    - Multiplayer chat keeps messages after opening the pause menu
    - Improved backend server efficency on session/menu changes
    - Fixed missing decals in car selection when skins were selected
    - Fixed car body kit shown when an official weekend mode is selected
    - Fixed visibility of non-eligible cars in official race weekend modes
    - Adjusted Lamborghini Huracán GT3 fuel consumption calculation
    - Fixed empty fuel tank in player and opponent cars when qualifying sessions are skipped
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice