ACC Early Access - Release 2

Discussion in 'ACC General Discussions' started by assettocorsamods, Nov 19, 2018.

  1. assettocorsamods

    assettocorsamods Administrator Staff Member

    Joined:
    May 30, 2014
    Messages:
    905
    Likes Received:
    126
    Let's keep the record complete for ACC. Late :D, but complete.

    The second release in the EA program brought 3 major things: first iteration for the VR, the Misano World Circuit and the (huge) Bentley Continental GT3 car.

    Misano World Circuit

    Misano.jpg

    The Misano World Circuit Marco Simoncelli, also known as Marco Simoncelli Circuit is a race track located next to the town of Misano Adriatico (Province of Rimini) in the frazione of Santa Monica. Originally designed in 1969 as a length of 3.488 kilometres (2.17 mi), it hosted its first event in 1972. In 1993, the track length was increased to 4.064 kilometres (2.53 mi).
    As of 2007, it began hosting the San Marino and Rimini Coast Grand Prix as part of the MotoGP World Championship. In 2012, the track was renamed to commemorate Marco Simoncelli, a local motorcycle racer who died in 2011.

    The beginning of the 1990s saw the launching of a renovation project which over successive phases guaranteed the availability of an increasingly efficient facility.

    The first expansion project dates to 1993: the track was lengthened to 4,060 meters, making it possible to use two track configurations, a long and a short one; a building was also erected with new garages, technical rooms, reception rooms and a large press-room. In 1996 and 1997, a second stage of work was carried out to complete the building and the pits. In 1998 the paddock area was extended. Construction of the 1st set of stands, with a seating capacity of 5000, was completed in 2001.

    In 2005 the circuit launched a radical renovation and modernization project. A new main entrance was inaugurated, followed in 2006 by the new medical center. At the end of 2006 the circuit was closed for evlutions. In record-breaking time, radical work was carried out not only on the track, which was lengthened to 4,180 m with a reversal in the direction of travel (now clockwise), but also on structural parts. At the end of this impressive modernization process the circuit also changed its name, becoming the ‘Misano World Circuit’.

    At the beginning of 2008 one last change: a new pit lane was realized having a length of 250 meters running parallel to the track just after the first “curva del rio” and the track entrance. Due to this modification the “rio chicane” became more marked.

    The track length is now 4226 meters and thanks to this last change Misano World Circuit is now even more spectacular as the new chicane now gives new possibilities to cars and bikes to overtake. Misano World Circuit offers a total capacity of 75,000 places 26,000 out of which are in Grandstands.

    Finally, the artificial lighting system allows to run competitions at night.

    Misano World Circuit is the only circuit in Italy and one of the few in the world hosting the two most prestigious motorcycle world championships.


    The Bentley Continental GT3

    Bentley.jpg

    The Continental GT3 is a rear-wheel-drive race car version of Continental GT V8 coupe, based on the Continental GT3 Concept Racer. It was unveiled at the 2013 Goodwood Festival of Speed, followed by the 2013 Rolex Monterey Motorsports Reunion and the 2014 Goodwood Festival of Speed.
    It includes a 4.0-litre twin-turbo V8 engine rated at 608 PS (447 kW; 600 hp), as well as a Xtrac six-speed sequential gearbox with a limited-slip differential in transaxle, racing clutch, steering wheel mounted paddle operated pneumatic gear shift, Drivetrain Carbon fibre propshaft, double wishbone suspension front and rear, four-way adjustable racing dampers; hydraulic power-assisted steering, ventilated iron disc brakes front and rear, Brembo 6/4-piston front/rear calipers, driver-adjustable brake bias, FIA-specification steel roll cage, Sparco six-point FIA safety harness, onboard fire extinguisher, onboard pneumatic jack system, FIA-specification racing fuel cell, race-specification ABS and traction control, lightweight race battery, OZ Racing 18x13-inch rims with 310/710R18 tyres and the removal of the leather and wood interior trim.

    The design was completed by a specialist team of engineers from Bentley Motors supported by the Continental GT3 Technical Partner, M-Sport Ltd.

    Bentley Motorsport first entered development races with the Continental GT3 before starting full competition in the Blancpain GT Series in 2014 after completing FIA homologation. The first race began at Gulf 12 Hours, held at the Yas Marina circuit in Abu Dhabi. The Team M-Sport Wald International car completed the Gulf 12 Hours race in fourth place.[138] In May 2014, the factory team won the Silverstone round of the Blancpain Endurance Series.

    The Bentley Continental GT3 won the 2015 Blancpain GT Sprint Series championship with drivers Vincent Abril and Maximilian Buhk. In the 2015 Blancpain GT Endurance Series the Continental GT3 came just 3 points shy of winning the championship, earning second place.

    At the 2016 Bathurst 12 Hour, two Bentley Team M-Sport GT3s completed the race in third and seventh place.

    In 2016, Bentley Motorsport planned to enter 90 top-level GT races around the world in 2016, including the Blancpain GT Series, SRO Intercontinental GT Challenge, Blancpain Endurance Series, Pirelli World Challenge, GT Asia, ADAC GT Masters, The British GT Championship and the Nurburgring 24 Hours.

    The race car was entered in the 2016 Goodwood hill climb, driven by David Brabham.

    And finally, Bentley Motorsport unveiled the new Continental GT3 based on the third generation Continental GT in November 2017. The rear-wheel drive race car utilises a >550 bhp 4.0-litre twin-turbo V8. It made its race debut at the opening round of the 2018 Blancpain GT Series Endurance Cup.

    Some useful tips for the VR users:

    ACC_VR.jpg

    Before starting Assetto Corsa Competizione in VR mode, we recommend joining the game in standard mode (on screen) and double check your controls and options. After this, you are good to go!

    To center view in VR, please press CTRL + Space

    In-game navigation is possible via Gamepad or D-pad. Again, make sure you configure your navigation and enter/back keys in regular rendering mode BEFORE launching VR.

    In Documents/Assetto Corsa Competizione/Config/ you find a vrSettings.json, where you can edit the ingame HUD and the UI, including tracker lock and draw size.

    In-game keys are CTRL+left/right to move forward/backward, and CTRL+shift+left/right to scale up/down. Your settings will be saved in the aforementioned vrSettings.json file.

    Cycle press F2 key in-game to cycle to the HELP HUD, where you can also see the hotkeys.


    Code:
    Assetto Corsa Competizione - Early Access v0.2
    - Fixed "No VR no buy"
    - New first-gen Bentley Continental GT3
    - New Misano World Circuit
    - Aero: Non circulatory lift implemented
    - Setup UI and logic changes to accommodate a big number of damper clicks
    - Hotlap has fixed fuel load (10L). Also fuel load slider is not available in UI in hotlap sessions
    - Bumpstop telemetry graphs in setup mechanical balance screen
    - Fixes and fine tuning in setup aero screen
    - Decimal numbers in front aero variation values
    - Code for realistic (displayed) brake bias values
    - Brake bias variation now possible in decimal numbers
    - Fine tuning of preset setups
    - Setup name now shown on top screen title
    - Setup name adds an asterisk when user changes setup values, indicating saving is needed
    - UI warning when users tries to load a different setup, or a preset, indicating that you might lose your setup changes if any
    - Setup protection against out-of-limits values
    - Setup Input/Output filtering for car and circuit
    - Setup navigation fixes
    - Fine tuning of Huracan suspension geometry and dampers
    - Fine tuning of tyre model camber gain, IMO heat range, and more
    - FFB option screen sliders: dynamic damper, road effects
    - controls.json extra FFB values: minDamper, damperGain
    - Stability control is now using different logic
    - Reworked driver steering animation
    - Adjusted safety net position in the Lamborghini Huracán GT3
    - Added driver assets for the teams featured
    - Adjusted water spray effects in the night
    - Nurburgring fixes and improvements
    - Added HUD option for speed unit toggle
    - Added timetables to pause menu & post-session
    - Added sharpness option to video settings (make sure you remove external workarounds)
    - Added pitch angle adjustment to camera settings
    - Added Save, Cancel, Defaults and Quit buttons to camera settings
    - Proximity indicator toggle in HUD options
    - Added Sprint Race Weekend and Hotlap Superpole in Game Mode options
    - Track selection page navigation fixes
    - Fixed bug when loading the last game mode settings
    - Added auto engine start
    - Added auto pitlimiter
    - Fixed pitlimiter issue with pitlimiter lights on toggle
    - Added multiple starting lights logic
    - Added pitstop logic (basic) for human and AI
    - Added Sprint race weekend system
    - Practice and Qualifying Overtime has a max time of 3 minutes
    - Controller page: Starter, Look functions and Shift can't be set as advanced
    - Fixed engine forced shut off when return on track after setup changes
    - Fixed wrong weather key in the .json
    - Fixed weather selection in UI not resetting after a special event
    - Added camera sequence for Full formation lap
    - Tweaked marshal system to avoid false spline recognition
    - Added logic for flags when in entry and exit lane (slower speed are allowed without raising any flags)
    - Reworked steer scale/steer inverted control options
    - Removed confusing ghost car time references in the gui
    - Added base version of end session highlights
    - Fixed music still on after clicking drive or restarting
    - Audio engine optimizations
    - Added superpole/pitwindow/hotstint event spotter
    - Fixed double engine start inside the reverb zone
    - Minor tweaks for tyres scrub sound in dry and wet conditions
    - Fixed clicks in particular camera switches
    - Fixed pit alarm sound for Nurburgring
    - Minor tweaks for crowd and track speakers distance attenuation
    - Fixed announcer voice stopping after some minutes
    - Fixed bodywork noise entering the setup page
    - Removed the possibility to change lights/wiper stage in the replay
    - Fixed mirror visibility in the replay
    - Added current session time, car lap time, valid lap and fuel for replay
    - Slow Motion now affects the entire world
    - Fixed slow motion pause state for replay HUD
    - Stability control is now less performant with steering wheel to avoid being used as illegal aid
     
  2. assettocorsamods

    assettocorsamods Administrator Staff Member

    Joined:
    May 30, 2014
    Messages:
    905
    Likes Received:
    126
    Code:
    0.2.1 Changelog
    - Enabled basic keyboard controls for UI (up, down, left, right, enter, back, pgup, pgdown)
    - VR: Fixed wrong camera scaling that made 6DOF appear to not work correctly
    - Added possibility to look left/right on current car and during replay (not only for the player car)
    - Added possibility to centre view in VR by holding look left or right or back (or cycle left or right in the UI) keys for 2 seconds
    - Fixed HUD not updating electronics values after car setup
    - Fixed filter on Car Selection page
    - Fixed pitstop casually affecting the wrong car
    - Fixed gamepad vibrating when paused
    - Different loading mode for some sound assets
    - Fixed ambient sounds not paused during slow motion / FFWD in replay
    - Better timing for start/stop music
    - Events poliphony optimisation
    - Tweaked sound distance attenuation for some events
    - Fast Rolling start is now default in every Realism preset
    - Fixed slow AI in very wet condition due to wrong detection of puddles
    - Flames and Sparks are now not rendered in internal cameras in the focused car to avoid unwanted flashes
    - Fixed offset values not refreshing when the camera is changed while in View Settings page
    - Tweaked mandatory pitstop request timing
    - Added minimum pit window length (5 mins)
    - Fixed possible crashes after 30 minutes
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice