So I got my track all nice and dandy BUT no matter whether my FFB mesh (cloned visual layer) consists of 700k polys (tesselate + subdivide) or 7k polys (original) it's bumpy as hell. Whats even funnier - another part of the track is perfectly smooth with just 7k of polys. I ran out of ideas. Smooth, TurboSmooth, MeshSmooth, quadify - nothing. No matter what I do the bumps stay there. This is how visual mesh looks like. Tesselated + subdivided IT'S STILL BUMPY AS HELL. Quadified + subdivided Same result. These anomalies might be causing bumps though. https://mega.nz/#!DwwiVCSA!vu4J7jmX9AX0CaVRDGB3O3peq4Q-X866UPsw9nAFUCo Mesh link if anyone wants to take a look. Any and all help will be greatly appreciated.
You are not alone Trawa. I too would be very grateful for a non esoteric method to do this, as I have not had alot more success than you have had using trial and error.
Well, if this is indeed a rip (and I tend to trust John), then people will be less keen to jump and help you around here..