Featured TUTORIAL Build your FIRST track - BASIC GUIDE

Discussion in 'Tracks' started by luchian, Jun 14, 2014.

  1. heryy21

    heryy21 Member

    Joined:
    May 23, 2023
    Messages:
    39
    Likes Received:
    1
    thanks, its working
     
  2. heryy21

    heryy21 Member

    Joined:
    May 23, 2023
    Messages:
    39
    Likes Received:
    1
    so this could work?
     
  3. fughettaboutit

    fughettaboutit aka leBluem

    Joined:
    Jul 21, 2014
    Messages:
    1,112
    Likes Received:
    377
    still with hex-editor - find meshname, overwrite with something like
    1ROAD...
    always keep file length, overwrite, dont insert
     
  4. heryy21

    heryy21 Member

    Joined:
    May 23, 2023
    Messages:
    39
    Likes Received:
    1
    why do my map has these wierd shadows? i mean all the other maps shadow looks a bit more realistic not like these, i feel like its too dark Screenshot_lada2107_s2000_ac_gymkhana_31-4-123-12-0-37.png Screenshot_lada2107_s2000_ac_gymkhana_31-4-123-12-0-46.png
     
  5. fughettaboutit

    fughettaboutit aka leBluem

    Joined:
    Jul 21, 2014
    Messages:
    1,112
    Likes Received:
    377
    looks like materials have still standard values
    go to material tab (for all materials you have at the bottom)
    and try values like in the pic
    upload_2023-5-31_12-11-34.png
     
  6. fughettaboutit

    fughettaboutit aka leBluem

    Joined:
    Jul 21, 2014
    Messages:
    1,112
    Likes Received:
    377
    after saving as kn5, also do this:
    upload_2023-5-31_12-12-29.png
    next time you open your fbx, it will load what you changed
     
  7. heryy21

    heryy21 Member

    Joined:
    May 23, 2023
    Messages:
    39
    Likes Received:
    1
    thanks i'll try
     
  8. heryy21

    heryy21 Member

    Joined:
    May 23, 2023
    Messages:
    39
    Likes Received:
    1
    one more question, how can i position properly my mesh to a track? i made a servicepark to a map and i want to position it to the road but it spawn to the top of the world, how can i get the perfect coordinates?
     
  9. heryy21

    heryy21 Member

    Joined:
    May 23, 2023
    Messages:
    39
    Likes Received:
    1
  10. Johnr777

    Johnr777 Moderator

    Joined:
    Jul 26, 2017
    Messages:
    1,047
    Likes Received:
    613
    Are you in a hurry?

    ....

    Use blender to move the mesh around your map and re-export the FBX
     
  11. heryy21

    heryy21 Member

    Joined:
    May 23, 2023
    Messages:
    39
    Likes Received:
    1
    Has someone met this problem?
     

    Attached Files:

    • 1.PNG
      1.PNG
      File size:
      499.3 KB
      Views:
      90
    • 2.PNG
      2.PNG
      File size:
      655.3 KB
      Views:
      89
  12. heryy21

    heryy21 Member

    Joined:
    May 23, 2023
    Messages:
    39
    Likes Received:
    1
    Why is my import in blender look like this? when i export it and open it in kseditor, the darker triangles are seenthrough aghhagh.PNG
     
  13. fughettaboutit

    fughettaboutit aka leBluem

    Joined:
    Jul 21, 2014
    Messages:
    1,112
    Likes Received:
    377
    copy-protection ;)
    one does dont simply import stuff, ask the original author
     
  14. heryy21

    heryy21 Member

    Joined:
    May 23, 2023
    Messages:
    39
    Likes Received:
    1
    i see, thanks
     
  15. Xuacu

    Xuacu Member

    Joined:
    Jun 13, 2023
    Messages:
    32
    Likes Received:
    13
    Hello. I am working in my own track, the city were I´ve lived from scrach. I am sharing videos like a tutorials about how I am doing this work. Now I am in the phase of introduce the track WIP in AC and I have some doubts.

    1 - I don´t know how to do the AI lines, I use the tool for record the AI path but doesn´t save anywhere
    2- I don´t know how make the working interactive map, I know content manager has a tool for this but, at the moment I have the basic and free content manager. I is possible to make in another way?

    I will share my tutorial videos, but are in spanish voice

    Of course I mention you and any source that helps me to carry out this work




    Thanks in advance!
     
    quetillo likes this.
  16. fughettaboutit

    fughettaboutit aka leBluem

    Joined:
    Jul 21, 2014
    Messages:
    1,112
    Likes Received:
    377
    ai-line:
    -you must have correct AC_TIME_... gates setup correctly, so it registers your laptime
    -drive at least 2 laps when recording!
    -disable those two (or three) options in CM:
    upload_2023-6-13_11-42-8.png

    then you can get a working map like this: remove your current "maps.png", run vanilla ac, it should generate new map, AC might crash, but just run it again...
     
    Xuacu likes this.
  17. Xuacu

    Xuacu Member

    Joined:
    Jun 13, 2023
    Messages:
    32
    Likes Received:
    13
    AC_TIMES are ok because I can conut laps an times, the gosht car works, I dont know if i need some .ini doc to save the AI information.those disabled options I didn´t try.

    About the map, vanilla ac is a program?
     
  18. fughettaboutit

    fughettaboutit aka leBluem

    Joined:
    Jul 21, 2014
    Messages:
    1,112
    Likes Received:
    377
    vanilla AC is just AC without CustomShadersPatch, this off:
    upload_2023-6-13_11-49-9.png
     
    Xuacu likes this.
  19. Xuacu

    Xuacu Member

    Joined:
    Jun 13, 2023
    Messages:
    32
    Likes Received:
    13
    Ok I will try! thank you!

    For the PNG map, is not necesary to do an image in Photosohop for examble, is automaticly generated? first you need the AI line before the map?
     
    fughettaboutit likes this.
  20. fughettaboutit

    fughettaboutit aka leBluem

    Joined:
    Jul 21, 2014
    Messages:
    1,112
    Likes Received:
    377
    no ini you need to edit
    (though when AC has generated the map, you get a "data\map.ini")

    edit: also no photoshop needed
     
    Xuacu likes this.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice