W.I.P. Riggswater

Discussion in 'Tracks' started by MGMetroDave, Oct 12, 2019.

  1. quetillo

    quetillo Member

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    Thanks I think I have it, tomorrow I will continue, there is a lot of information, but not how it is done, it is like seeing many bills and not seeing the machine. You have thousands of videos on YouTube of movements including videos of different animation systems. But good tomorrow I'll try again.
     
  2. quetillo

    quetillo Member

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    I don't know if I would need to do something else, the pivot I put them like that of the dummies, I create the line and path constraint, it makes the route go out and arrive, I don't know if it would have to be another system
     

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  3. Johnr777

    Johnr777 Moderator

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    You have to set the keys for your animation - on your timeline bar. Then export the animation with the right export settings (animation enabled)
     
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  4. quetillo

    quetillo Member

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    you mean leave this on.
     

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  5. Ariel Suraniti

    Ariel Suraniti Member

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    I made a terrain with this video. I stay spectacular in blender. But when I pass it to 3ds max, exporting it as fbx, in the render everything looks white. I don't know how to be able to import it in the same way that it is seen in blender. Does anyone know what I'm doing wrong? Cheers
     
  6. Johnr777

    Johnr777 Moderator

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    You need to create a material in max and load the texture
     
  7. Ariel Suraniti

    Ariel Suraniti Member

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    I can't find where blender saves the textures, then assign them to the 3ds material
    upload_2022-6-19_12-50-41.png
     
  8. Ariel Suraniti

    Ariel Suraniti Member

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    Can you help me with us?
     
  9. Ariel Suraniti

    Ariel Suraniti Member

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    I have the same problem with a eolic turbine. Where is your tutorial? Thx
     
  10. Johnr777

    Johnr777 Moderator

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    Please learn the basics of track making first before you venture into animation.

    You are cluttering the forums...
     
  11. Ariel Suraniti

    Ariel Suraniti Member

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    Sorry for causing you so much inconvenience...

    I don't think I'm messing anything up. I ask about specific topics of each topic.

    If I have a lot of diverse topics, it's because I'm new to it and I'm trying to master it. I wasn't born knowing. Luckily there are many people in the forum that are of great help to others.

    Oh, I was able to fix it myself.

    Thanks anyway for your attention.
    It costs nothing to have a little empathy.
     
  12. HAWAIIAN(Vinny)

    HAWAIIAN(Vinny) New Member

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    Anyone got a animated windmill i could use?
     
  13. fughettaboutit

    fughettaboutit aka leBluem

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    https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Tracks-–-Animated-objects
    when rotors are already separate and have pivot in correct place, put this in CSP ext_config.ini
    Code:
    [WRAP_MESHES_...]
    MESHES=rotor_101 ; mesh-name from track
    NAME=rotor_101 ; name used below
    PIVOT_POS=1923.0, 74.38, 3829.45  ; find out with Obj-Inspector
    
    [ANIMATED_...]
    NODE=rotor_101
    WINDMILL_DIR=1, 0, 0 ; react to wind in this direction
    SPIN_AXIS=1, 0, 0 ; spin around this axis
    SPEED_MULT=0.35
    WIND_SPEED_KMH_MIN=3
    WIND_SPEED_KMH_MAX=40
    WIND_SPEED_KMH_STOP=50
    LAG_UP=0.998
    LAG_DOWN=0.998
    LAG_BRAKING=0.98
    
     
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