Thanks I think I have it, tomorrow I will continue, there is a lot of information, but not how it is done, it is like seeing many bills and not seeing the machine. You have thousands of videos on YouTube of movements including videos of different animation systems. But good tomorrow I'll try again.
I don't know if I would need to do something else, the pivot I put them like that of the dummies, I create the line and path constraint, it makes the route go out and arrive, I don't know if it would have to be another system
You have to set the keys for your animation - on your timeline bar. Then export the animation with the right export settings (animation enabled)
I made a terrain with this video. I stay spectacular in blender. But when I pass it to 3ds max, exporting it as fbx, in the render everything looks white. I don't know how to be able to import it in the same way that it is seen in blender. Does anyone know what I'm doing wrong? Cheers
Please learn the basics of track making first before you venture into animation. You are cluttering the forums...
Sorry for causing you so much inconvenience... I don't think I'm messing anything up. I ask about specific topics of each topic. If I have a lot of diverse topics, it's because I'm new to it and I'm trying to master it. I wasn't born knowing. Luckily there are many people in the forum that are of great help to others. Oh, I was able to fix it myself. Thanks anyway for your attention. It costs nothing to have a little empathy.
https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Tracks-–-Animated-objects when rotors are already separate and have pivot in correct place, put this in CSP ext_config.ini Code: [WRAP_MESHES_...] MESHES=rotor_101 ; mesh-name from track NAME=rotor_101 ; name used below PIVOT_POS=1923.0, 74.38, 3829.45 ; find out with Obj-Inspector [ANIMATED_...] NODE=rotor_101 WINDMILL_DIR=1, 0, 0 ; react to wind in this direction SPIN_AXIS=1, 0, 0 ; spin around this axis SPEED_MULT=0.35 WIND_SPEED_KMH_MIN=3 WIND_SPEED_KMH_MAX=40 WIND_SPEED_KMH_STOP=50 LAG_UP=0.998 LAG_DOWN=0.998 LAG_BRAKING=0.98