Hi guys! I'm making an F1 car project for AC, and there is an issue with wing animations on replays that I haven't been able to figure out, was wondering if anybody here could help me out I have made a front wing animation in Blender for the F1 car, which consists of a visual upgrade/mod (not attached to performance) in the on-track setup menu: 6 differently shaped front wing versions that you can choose. As you can see in the video, the animations work fine ingame, you can select the 6 front wings and they look as they are intended to. However, when in replay, front wing number 2 (1 deg), number 4 (3 deg), and number 6 (5 deg) don't seem to load their full animations properly and they remain buggy. Also as you can see on the following video in Blender, for the animation i made 200 frames, and split them into 6 keyframes for each wing (40 frames for each). The animation works fine everywhere else except for the replays. And here are the lines from wing_animations.ini: [ANIMATION_0] WING=9 FILE=FrontWing.ksanim MIN=0 MAX=5 And setup.ini: SHOW_CLICKS=0 TAB=VISUAL MODS NAME=OPTION WING TYPES MIN=0 MAX=5 STEP=1 POS_X= POS_Y= HELP= Does anybody know what the issue might be? Wrong set number of keyframes in Blender? Too many different objects for a .ksanim file tp handle for AC? Thank you in advance
i think you must live with this, information about wings is not saved in replays, same for tyre temps and other stuff
The thing is though, 3 of the 6 front wings load perfectly fine in replays, so how come the other 3 get buggy? it would make sense if none of them worked, but 3 of them do, so...
oh buggy is different from not at all ... thats unfortunate, open an issue https://github.com/ac-custom-shaders-patch/acc-extension-config/issues/new and and link this thread here
Well as you can see on the second video, by buggy i mean that the animations for certain wings don't fully load, they get stuck "half way through" sort to speak. Anyways, will try the github thing, thank you !