A while ago I got this error, it was from the pits, this time I recreate a section in blender and I don't know how to place the pits, before I had them like this, up Y from the front Z and X didn't matter and I was loaded with AC, but now it does not load me doing the same system
Thanks, the last thing I would think was, you have helped me a lot, by putting the model.ini I fixed and changed model_.ini by model.ini I don't know if it was because of that, since in other sections I had them like this and it worked, I don't know, I didn't understand why it failed me, but what I do know is that it works for me now.
in the end it's not about that, because I did a test and I don't know how I put them in and they went, I recreated them and put them in and nothing, it doesn't work
No idea what you are talking about. If its a single layout track, you need models.ini (named that way) and all the KN5s listed in the models.ini need to exist and have the EXACT same name
log.txt LOOKING FOR: content/tracks/agua/ai/fast_lane.ai DEBUG TIMER: AISpline::calculateNormals:0.000200 LOOKING FOR: content/tracks/agua/ai/pit_lane.ai NO PIT LANE FOUND: content/tracks/agua/ai/pit_lane.ai Scanning 0 points SPLINE POINTS COUNT : 0 | PAYLOADS COUNT : 0 Hint file :content/tracks/agua/data/ai_hints.ini not available DEBUG TIMER: INIT TRACK SPLINES:0.330400 DEBUG TIMER: TrackAvatar::initPhysics():605.521300 TRACK IS AN OPENTRACK IDEAL LINE FROM AI LINE WARNING: TRACK :: NO POSITION DATA FOUND TRACK LENGTH: 0.000000 DEBUG TIMER: TrackAvatar::TrackAvatar:1689.850100 Audio error (AudioEngine.cpp:249): AudioEngine.cpp Audio FMOD call error (AudioEngine.cpp:254): AudioEngine.cpp Audio FMOD call error (AudioEngine.cpp:255): AudioEngine.cpp Audio FMOD call error (AudioEngine.cpp:256): AudioEngine.cpp Audio FMOD call error (AudioEngine.cpp:254): AudioEngine.cpp Audio FMOD call error (AudioEngine.cpp:255): AudioEngine.cpp Audio FMOD call error (AudioEngine.cpp:256): AudioEngine.cpp [RACE] FIXED_SETUP: 0 [TEMPERATURE] AMBIENT: 26.000000 [TEMPERATURE] ROAD: 37.000000 [WIND] SPEED_KMH_MIN: 0.000000 [WIND] SPEED_KMH_MAX: 0.000000 [WIND] DIRECTION_DEG: 22.000000 [RACE] CARS: 1 [CSP SAYS] AC ran into a critical error: CANNOT HAVE 0 CARS IN RACE.INI CRASH in:
That means your models.ini has something wrong in it. Check to make sure all KN5s in there are accurate, all their names are accurate. Or it can also be that you didnt export any spawn points, or your ui,json is wrong and you are trying to use more AI than your track supports...
models.ini models.ini models.ini models.ini models.ini models.ini models.ini models.ini Yes, your file is named wrong
nothing, the same gives model as models, the same gives the Y on top than from the side, the same gives a 1 pit as 20 in ui_track