Hey! Sorry to revive this old thread, I can't get this to work. Do I also need to put extended-2 in the engine.ini? " RESPONSE_TIME = 0.03 ;response delay in seconds MECHANICAL_EFFICIENCY = 0.85 ; % / 100 - should match "transmission losses" multiplier IDLE_THROTTLE = 0.04 ; % / 100 - how much throttle is used to reach idle IDLE_CUTOFF = 1800 ; revs at which the throttle ceases to idle " Where do I put these in the engine.ini exactly? Anywhere will do or under a specific section? And do I need to enable an option in CSP to activate this? Will this both change the car's fuel consumption, as well as the AI's fuel management? Thanks Edit: I tried enabling the LOG_FUEL_FLOW = 1, but I see nothing in the custom_shaders_patch.log.
in the file "car.ini" add extended like this: [HEADER] VERSION = extended-2 and in the "engine.ini" file add these: RESPONSE_TIME = 0.03 ;response delay in seconds MECHANICAL_EFFICIENCY = 0.85 ; % / 100 - should match "transmission losses" multiplier IDLE_THROTTLE = 0.04 ; % / 100 - how much throttle is used to reach idle IDLE_CUTOFF = 1800 ; revs at which the throttle ceases to idle [FUEL_CONSUMPTION] THERMAL_EFFICIENCY_LUT = ; torque_ratio | thermal efficiency of the motor THERMAL_EFFICIENCY = 0.35 ; lowest value = increased consumption FUEL_LHV = 43 ; lower calorific value of fuel - MJ / kg TURBO_EFFICIENCY = 0.8 ; optional: how efficient the turbo is at generating power from more fuel LOG_FUEL_FLOW = 0 ; if 1, the current flow rate will be recorded in custom_shaders_patch.log naturalmente devi usare ContentManager e CSP
I copied my post to you in this thread where I have already explained everything, read it step by step and it will work. LOG_FUEL_FLOW doesn't matter you put 1, it just enables you the log script. As for your question, if this also affects the consumption of the AI, well I would say yes, the AI uses the same mod as you, so it will have the same consumption calculations as you.
This is one of my engine.ini, so you have a working example [HEADER] VERSION=1 POWER_CURVE=power.lut COAST_CURVE=FROM_COAST_REF [ENGINE_DATA] ALTITUDE_SENSITIVITY=0.1 INERTIA=0.100 LIMITER=7250 MINIMUM=1050 LIMITER_HZ=20 DEFAULT_TURBO_ADJUSTMENT=1 RESPONSE_TIME=0.03 MECHANICAL_EFFICIENCY=0.85 IDLE_THROTTLE=0.04 IDLE_CUTOFF=1800 [MAP] DEFAULT=0 MAP_0=engine_map0.lut MAP_1=engine_map1.lut MAP_2=engine_map2.lut MAP_3=engine_map2.lut [FUEL_CONSUMPTION] THERMAL_EFFICIENCY_LUT= (Leave this blank as you see it here) THERMAL_EFFICIENCY=0.35 FUEL_LHV=43 TURBO_EFFICIENCY=0.8 LOG_FUEL_FLOW=0 [COAST_REF] RPM=7000 TORQUE=120 NON_LINEARITY=0 [COAST_DATA] COAST0=0 COAST1=0 COAST=0.0000015 [COAST_CURVE] FILENAME=coast.lut
This is one of my car.ini, so you have a working example [HEADER] VERSION=extended-2 [INFO] SCREEN_NAME= your car SHORT_NAME= your car [BASIC] GRAPHICS_OFFSET=0,-0.56,-0.21 GRAPHICS_PITCH_ROTATION=-0.2 TOTALMASS=1070 INERTIA=1.7,1.20,3.9 [GRAPHICS] DRIVEREYES=0.344465,1.09916,-0.209424 ONBOARD_EXPOSURE=33 OUTBOARD_EXPOSURE=31 ON_BOARD_PITCH_ANGLE=-0.061453 BUMPER_CAMERA_POS=0.000000,0.420000,1.869999 BONNET_CAMERA_POS=0.000000,0.490000,1.010001 MIRROR_POSITION=0.0,1.3,0.5 SHAKE_MUL=1.5 USE_ANIMATED_SUSPENSIONS=0 FUEL_LIGHT_MIN_LITERS=10 BUMPER_CAMERA_PITCH=0.000000 BONNET_CAMERA_PITCH=0.572958 CHASE_CAMERA_PITCH=0 [CONTROLS] FFMULT=2.600 STEER_ASSIST=1.000 STEER_LOCK=300 STEER_RATIO=-12.0 LINEAR_STEER_ROD_RATIO=0.00215 [FUEL] CONSUMPTION=0.00145 FUEL=12 MAX_FUEL=50 [FUELTANK] POSITION=0,-0.30,-0.60 [RIDE] PICKUP_FRONT_HEIGHT=-0.330 PICKUP_REAR_HEIGHT=-0.330 [RULES] MIN_HEIGHT=0.060 [PIT_STOP] TYRE_CHANGE_TIME_SEC=20 FUEL_LITER_TIME_SEC=0.2 BODY_REPAIR_TIME_SEC=20 ENGINE_REPAIR_TIME_SEC=2 SUSP_REPAIR_TIME_SEC=30
in game you should open the AI app and do a couple of regular laps and press the "SAVE CONS" button that you find in the AI app that opened to you, it automatically generates the "fuel_cons.ini" file with the estimates of the consumption that your engine has based on the power, the aerodynamics, and the weight of your mod. The file will be generated in the "data" folder If you want to start you can copy the file that I have attached to "data", then later create your own. Also remember to delete the "data.acd" file inside the main folder of the mod, because if it is present, assettocorsa will not read the files inside the unpacked "data" folder, but it will read "data.acd" and your changes will not work .
I got it to work! Turns out the way you write the extended-2 part matters. [HEADER] VERSION = extended-2 <-- not good VERSION=extended-2 <-- this works Now I have a weird issue where the AI just spins its wheels endlessly once I've enabled that. I tried driving the car myself and it works fine, only the AI has issues. I tried it on another car and there was no issue with it. Seems like its car-specific. It appears to be only when they are trying to leave the pits. I tried starting a race and it worked fine there too, any idea what's going on here and how to fix it? I attached a screenshot to show what's going on, it's like the car has 0 grip somehow.
I figured it out, it was the tyres.ini, I swapped it with a kunos car and now everything works fine! Thanks for your help!
Ok I just ran into another car having the same issue, and with this one changing the tyres.ini doesn't seem to fix it. In the custom_shaders_patch.log, there's an entry: 2022-06-19T01:20:09:481 [14168] | INFO | Detected suspension travel for `osella_pa21_honda` (wheel=0): 0.30895 So I'm thinking it's about the suspension bottoming out, but I tried changing various settings in the suspension.ini and setup.ini but I can't figure it out. Any help would be appreciated! Edit: I found the issue! The PERFORMANCE_CURVE= was mislabelled, and apparently once you put the extended header, it breaks things.