W.I.P. Circuit Mont-Tremblant (St-Jovite) 1969

Discussion in 'Tracks' started by Patrice COte, Feb 12, 2018.

  1. Johnr777

    Johnr777 Moderator

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    One of the limitations of grass_fx is the visible pop-in effect when the vegetation is set to a bigger size, like in your screenshot above. You have those issues?
     
  2. Patrice COte

    Patrice COte Active Member

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    I'm still tweaking grass-fx and make grass closer to the track shorter to mitigate distractions (I now, I'm releasing in few hours :ROFLMAO:). The grass was indeed very long in most places, and with sorts of things mixed. It was on my list to that with objects and all, but it will go in the future upgrade bucket for now.
     
    Last edited: May 9, 2022
  3. Johnr777

    Johnr777 Moderator

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    I ended up doing manual tall vegetation, just to avoid those issues, then grass_fx everywhere else :)

    I see you did rain_fx, did you end up doing some sort of night lighting as well? If you didn't, get ready to see a lot of people from other communities hijack your project :(
     
  4. Patrice COte

    Patrice COte Active Member

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    No night lighting yet.... I know there are people enjoying racing in the dark and many are vocal about their taste. I have little interest in that, hence it's at the bottom of the my to do list (and there never was any racing at night at that track). So no lights is about right.
    If they want to highjack, nothing much I can do except mention it in the description and hoping managing expectations will do it.
    We'll see how that goes.
     
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  5. Atticus

    Atticus New Member

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    It's very different, isn't it? :(
     
  6. Patrice COte

    Patrice COte Active Member

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    Yes and no. Some parts where kept identical, but they reworked a little bit everywhere. From above the map does look almost identical at first glance so they did their best to keep it intact, but at track level some corners were changed to allow runoffs, wider tarmac, no more catching air on the hump, etc.... Sensible changes if you want to avoid calling the ambulance too often.

    The great thing with sim racing is that I don't have to repair the car or my broken legs... So we can enjoy dangerous layout now!
     
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  7. Patrice COte

    Patrice COte Active Member

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  8. Atticus

    Atticus New Member

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    Ah, sorry, I meant if yours is very different from the LiDAR data - then I realised it probably is, but it's not a huge issue, because it seems things changed A LOT. The camber is very different in the Esses now, the Hump is graded, as you said, the Gulch is VERY different as the bottom of the valley used to be much later than in the current LiDAR must be, and Namerow is reprofiled and again different camber now.

    I always wondered if the Reboot version is accurate or not - I always thought it IS, apart from being too wide, but then I read your comments elsewhere that comparing it with the LiDAR data, that one's not accurate either.
     
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  9. Patrice COte

    Patrice COte Active Member

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    Regarding an accurate modern AC version based on Lidar, keep your eyes peeled. ;)
    The current state of Tremblant is different for sure, but still way more interesting than many/most tracks IMO.
     
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  10. Johnr777

    Johnr777 Moderator

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    The reboot version is a cheap rip from Grid Autosport, done back in 2012-2013. That game was not know for accuracy in any way, shape or form.
     
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