how do i put tv screen

Discussion in 'Tracks' started by quetillo, Apr 18, 2022.

  1. quetillo

    quetillo Member

    Joined:
    Mar 20, 2020
    Messages:
    363
    Likes Received:
    15
    Location:
    España
    Good, I wanted to know how I can do to see the cameras on TV, I made a screen and looked for information on this subject, but without result. That TV effect is created but it does not emit anything.
     

    Attached Files:

  2. Johnr777

    Johnr777 Moderator

    Joined:
    Jul 26, 2017
    Messages:
    1,050
    Likes Received:
    615
    quetillo likes this.
  3. quetillo

    quetillo Member

    Joined:
    Mar 20, 2020
    Messages:
    363
    Likes Received:
    15
    Location:
    España
    Thank you, I use that page a lot to look for information,
    I follow the steps but the only thing I get is that the screen remains pixelated similar to a TV, but nothing more. Besides, it does not put much information if the position of the cameras is taken from the data of cameras_ or from where, apart from that, Seeing the work of people on this website and looking at the information, one does not get to clarify with this screen, thanks anyway, we will continue looking
     
  4. quetillo

    quetillo Member

    Joined:
    Mar 20, 2020
    Messages:
    363
    Likes Received:
    15
    Location:
    España
    Thanks for everything, in the end I got it, but putting several parameters, since I followed those of the page and nothing came out.
     
  5. John Harding

    John Harding Active Member

    Joined:
    Aug 5, 2021
    Messages:
    68
    Likes Received:
    127
    Not sure if it helps, but here are my config settings for three displays from single quad meshes that work fine. The texture size is the region of the texture, which I just use a dummy for. The camera positions are taken directly from cameras set up close to the displays. I had to flip X and Y as seen below:

    [DISPLAY_...]
    ; General settings
    MESHES = Display_A, Display_B, Display_C
    REGION_START = 0, 0
    REGION_SIZE = 1200, 1200
    HIGH_REFRESH_RATE = 0
    FLIP_X = 1
    FLIP_Y = 1
    OUTPUT_ALPHA = 1
    OUTPUT_GAMMA = 0.55
    OUTPUT_SATURATION = 1.0
    OUTPUT_BRIGHTNESS = 5.0
    OUTPUT_FISH_EYE = 0.0
    OUTPUT_VIGNETTE = 0.0
    OUTPUT_CHROMATIC_ABERRATION = 1.0

    ; Mode settings
    MODE = CAMERA
    CAMERA_0 = 441.164 ,3.66602 ,180.188
    CAMERA_0_TARGET = FOCUSED_CAR
    CAMERA_0_UP = 0 ,1 ,0
    CAMERA_0_FOV = 50
    CAMERA_0_ASPECT_RATIO = 1.652
    CAMERA_1 = 312.755 ,2.81151 ,-95.0796
    CAMERA_1_TARGET = FOCUSED_CAR
    CAMERA_1_UP = 0 ,1 ,0
    CAMERA_1_FOV = 50
    CAMERA_1_ASPECT_RATIO = 1.652
    CAMERA_2 = -1009.72 ,24.3076 ,-59.0965
    CAMERA_2_TARGET = FOCUSED_CAR
    CAMERA_2_UP = 0 ,1 ,0
    CAMERA_2_FOV = 50
    CAMERA_2_ASPECT_RATIO = 1.652
     
    quetillo likes this.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice