QUESTION Strange stripe shadows on my car body

Discussion in 'Car Models | Physics' started by Massimo, Jan 16, 2022.

  1. Massimo

    Massimo Member

    Joined:
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    Hi friend, today another little question. I've modeled my car body in blender, exported as .fbx, setted the textures and materials in ks editor and exported the kn5. In game everything works properly, but with the free camera I noticed some strange striped shadows on the body. After some hours I've understand that the problem is the internal body mesh. My body model is composed by two mesh, the external surface and the internal one, as separate object with to different material that I need. Maybe the nearness of the meshs makes this issue, infact deleting the internal one, the problem disappears. So I tried to join the internal and the external object in one, but when the KS Editor export the kn5 file, he separate the meshes again. For the moment I solved the problem using 3dsimed, that keep joined the 2 object when export.
    How to set the objects in KS Editor to solve this issue? I think in possible because a lot of cars has the mesh separated and no problems in game. (maybe something something to do with the "priority" or "layer" parameters in Ks Editor?)

    Thanks for help!

    here a screen of the issue. In the image the front body DOESN'T have the internal mesh, the rear one has it. You can see the difference and the striped shadows. Sorry for the colour, is not perfect to notice the issue.
    upload_2022-1-16_2-0-12.jpeg
     
    Last edited: Jan 16, 2022
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