SOLVED Pylon POBJECTS appear small in-game, anyone know a fix?

Discussion in 'Tracks' started by Southh, Dec 6, 2021.

  1. Southh

    Southh New Member

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    Pylon POBJECTS appear smaller than they should in-game, is there a way I can fix this? upload_2021-12-6_1-0-13.png Screenshot_p4-5_2011_whoa_6-11-121-0-55-22.png
     
  2. Fuzo

    Fuzo Member

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    you probably have scaling applied to it, you need to get rid of it (Reset X-form in MAX or Blender alternative)
     
  3. fughettaboutit

    fughettaboutit aka leBluem

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    In Blender it would be in Object mode, CTRL+A -> Apply -> All Transforms
     
  4. fughettaboutit

    fughettaboutit aka leBluem

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    Oh but for AC_POBJECTS its actually better in Blender to only apply rotation and scale, keep transformation
     
    Rob Pawn likes this.
  5. denis370

    denis370 Member

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    Hello,
    a question..
    Can I set the physics of objects that can be hit in a MOD circuit (ex: pins, straw bales, tires etc) or their physics is managed by the AC engine and cannot be changed ..?
    Because depending on the geometry they have very different reactions ..
    For example, a rectangular shape like a bale of straw has credible reactions when hit, but in the case of a pin, depending on how it is hit, it appears to have exaggerated weight and impact on the car.
     
  6. fughettaboutit

    fughettaboutit aka leBluem

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  7. denis370

    denis370 Member

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    OK all clear..
    The link you put for the mobile barriers is also very interesting ...

    Last thing I take this opportunity to ask you ..
    I ran two fans in a tunnel on my track, but when the fan finishes the full lap it slows down before starting again… how come?
    I have set the XYZ axes of euler as I read in a tutorial but the problem remains for me.
     
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