you probably have scaling applied to it, you need to get rid of it (Reset X-form in MAX or Blender alternative)
Oh but for AC_POBJECTS its actually better in Blender to only apply rotation and scale, keep transformation
Hello, a question.. Can I set the physics of objects that can be hit in a MOD circuit (ex: pins, straw bales, tires etc) or their physics is managed by the AC engine and cannot be changed ..? Because depending on the geometry they have very different reactions .. For example, a rectangular shape like a bale of straw has credible reactions when hit, but in the case of a pin, depending on how it is hit, it appears to have exaggerated weight and impact on the car.
all physical objects are protected, AC_POBJECTS... too, you must make new layout with your new stuff in ....kn5, not possible with CSP kn5-insert Maybe you are about walls moving, not really ready https://assettocorsamods.net/threads/soft-collision-tyre-walls-with-extended-track-physics.2751/
OK all clear.. The link you put for the mobile barriers is also very interesting ... Last thing I take this opportunity to ask you .. I ran two fans in a tunnel on my track, but when the fan finishes the full lap it slows down before starting again… how come? I have set the XYZ axes of euler as I read in a tutorial but the problem remains for me.