W.I.P. Question about first track

Discussion in 'Tracks' started by origalde, Jun 6, 2020.

  1. Johnr777

    Johnr777 Moderator

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    Correct, one mask per material
     
  2. origalde

    origalde Member

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    Here is a test of the multilayer_fresnel_nm channels
    the image with each channel
    Each channel occupied by a texture by respecting the advice of Lilsky taken rather in the thread
    The mask includes the red, the green, the blue, the alpha (which is not visible because it shows the black of the background) and the white
    [​IMG][​IMG]

    the expected result (1) and the ingame result (2)

    [​IMG]


    In brief
    Okay, Houston, we've had a problem here :confused:
     
    Last edited: Mar 12, 2021
    luchian likes this.
  3. Felipe Oliveira Gall

    Felipe Oliveira Gall New Member

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    I'm getting into modding as well and feel I'm in a similar point in my journey - still trying to wrap my head around the whole pipeline, dealing with the editor, etc. Will keep an eye on this! I was also using blender but I'm trying to make a big free roam and it got complicated really quickly. I'm now learning Houdini at work and I'm trying to develop a more procedural workflow so the boring parts are all automated. Will post a thread soo, I'm sure we will be able to learn from each other's experiences.
     
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