Here is a test of the multilayer_fresnel_nm channels the image with each channel Each channel occupied by a texture by respecting the advice of Lilsky taken rather in the thread The mask includes the red, the green, the blue, the alpha (which is not visible because it shows the black of the background) and the white the expected result (1) and the ingame result (2) In brief Okay, Houston, we've had a problem here
I'm getting into modding as well and feel I'm in a similar point in my journey - still trying to wrap my head around the whole pipeline, dealing with the editor, etc. Will keep an eye on this! I was also using blender but I'm trying to make a big free roam and it got complicated really quickly. I'm now learning Houdini at work and I'm trying to develop a more procedural workflow so the boring parts are all automated. Will post a thread soo, I'm sure we will be able to learn from each other's experiences.